Remy's Ratatouille Adventure merchandise now only available at Creations Shop in EPCOT

9 days ago in "Creations Shop"

Remy's Ratatouille Adventure merchandise at Creations Shop
Posted: Thursday October 14, 2021 10:08am ET by WDWMAGIC Staff

The new Creations Shop at EPCOT is now the only place to buy Remy's Ratatouille Adventure merchandise at the park.

Most of the item are still available, including t-shirts, chef jackets, toys, and the light-up hat. Click the gallery to see more pictures of Remy's Ratatouille Adventure merchandise at Creations Shop.

The small kiosk near to the attraction in the France pavilion has been overrun with guests attempting to buy merchandise, and now has a sign directing guests across the park to Creations Shop.

The temporary Remy's store in World Showplace is also now closed.

Discuss on the Forums
View all comments →

TiggerDad1 day ago

They must have figured out how influential you are on this site.

DisneyCane2 days ago

How long is the 7AM VQ staying open since ILL has been added and started taking up capacity?

dreday32 days ago

Went on Remy tonight, adorable ride. Very fun. Staying at Gran Destino. GORGEOUS. And....they upgraded us to a deluxe suite for the entire 9 nights!!!!!!

Epcot82Guy3 days ago

I would argue the narrative is the exact problem! Because now there isn't one. There are several and they clash. Leave aside the IP or not. They are all stories. Poly had a story. It was a location. And it was a theme. It is not the Moana hotel. It is not set in Moana's village. If Moana is the theme (i.e. the story), then it fails greatly. The resort should be themed to it. So, if it's not the theme, then it should fit into the theme. I would argue that is a retro tiki/luxury(ish) hotel set in the south seas. So where do you use Moana? In the the decor. The art work on the DVC side does that well. It's Disney's version of that story, so they use their characters to supplement the story. The characters are not the focus, and they fit. The hotel side fails on that. And, it also fails as the Moana hotel since it didn't push the idea far enough if that's the idea. Place setting isn't story. And clashing stories are a problem. It would be like opening a modern Seattle/Portland coffee house in Wilderness Lodge because it's set in the Pacific Northwest. Or, to be more Disney, having buzz light year, Wall-E and Mickey in a jedi costume meet and greet in Galaxy's Edge. While some would enjoy that, it creates those clashing stories. That's the problem. And yes, I know this isn't the first time going back to Splash even - but it doesn't make it better. These clashes takes you out of the story. It's ironic because they are absolutely draconian about this within a single IP land. Then throw it out the window when it's an existing land with a story. As for Destino, I actually agree on the hotel design itself. There are some beautiful parts and some issues. I meant Destino was a great success on utilizing IP.

lazyboy97o3 days ago

But that’s just it, the narrative isn’t supposed to be self referential that you are at “Disney”. And I am shocked that the lobby that just abruptly turns into hard angles at Gran Destino is repeatedly being called out as good design.

Epcot82Guy3 days ago

That identifies the issue for me. If the IP is going to be the draw, then that makes sense. Hence the Value Resorts. It's this weird mix of the two where they are trying to be luxury resort and IP character draw at the same time. It just doesn't work for me or make thematic sense. There's a reason Chef Mickey's isn't Signature but California Grill is.

Epcot82Guy3 days ago

I disagree entirely. The entire concept of the subtle or hidden mickey goes against that idea. I agree in Chapek's world your statement is true. But, it goes to the concept of taste and quality. It's quite literally the difference between Art of Disney and Art of Animation. And you can see that difference in many of the current projects. Steakhouse 71, the renovated Poly DVC (not hotel side) rooms, Gran Destino lobby and even the renovated AKL Rooms all use subtlety. They appropriately match their place and setting. They convey the quality of the resort/restaurant. They then use touches of characters to drive the greater setting of being at Walt Disney World. In fact, I would argue Yacht Club took it too far, and having the admiral Mickey lamp or something like that would have been a welcome subtle IP touch. It's a matter of taste and quality, I guess - driven by the price point.

UNCgolf3 days ago

I think it's a fundamentally different thing. Hidden Mickeys are IP, but the space they're in isn't themed around hidden Mickeys. If the goal is to use an IP as a draw for a space, then being subtle with it defeats the point. If you're going to be subtle, then the IP is just a little hidden treat and not main point of the theme.

James Alucobond3 days ago

I can appreciate that you prefer the classic implementation of them better than what’s going on now, but the point still stands.

lazyboy97o3 days ago

Hidden Mickey’s have gone from being something actually hidden to deliberate and distracting motifs forced into designs.

James Alucobond3 days ago

I mean, hidden Mickeys are subtle IP. Sometimes the point is the hidden anachronism or the little wink to where you are.

lazyboy97o3 days ago

IP and subtlety is a contradiction. There’s no point if it isn’t noticed and if truly subtly would often just be an unnecessary anachronism.

Epcot82Guy4 days ago

I actually think we may agree more than you think from our past posts. (Meaning I think a monorail-focused redo of the rooms with Incredibles added very subtly in pop art, like the bathroom Jack Jack art and maybe pillows, and the Enchanted Rose should have been a luxurious, dark wood lounge themed to the rose gardens - and featuring subtle nods to the various roses of Disney). I'm each case, the IP should be the subtle nod and second layer - not overt focus for no reason.

UNCgolf4 days ago

I'd quibble with a few of your choices -- the Enchanted Rose and the Incredibles rooms at the Contemporary were bad concepts that were also executed poorly IMO -- but I agree with the overall point. The Poly entrance is absolutely another example of fine idea paired with awful execution.