Construction update from Tiana's Bayou Adventure at Walt Disney World

Dec 21, 2023 in "Tiana's Bayou Adventure"

Tiana's Bayou Adventure construction - December 21 2023
Posted: Thursday December 21, 2023 10:00am ET by WDWMAGIC Staff

Here is a latest update on the construction progress at Tiana's Bayou Adventure in Walt Disney World's Magic Kingdom.


The entire area is taking on a very lush look.


More greenery is being added, along with flowers throughout the top of the structure.









Work continues in the queue area, with the a new section of walkway now open to guests.





Tiana's Bayou Adventure replaces Splash Mountain with a planned opening in 2024 at Walt Disney World's Magic Kingdom.

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Heath11 minutes ago

I can’t wait to ride Broccoli Mountain

TheCoasterNerd22 minutes ago

I always did like Don Carson...

imagineer9736 minutes ago

Figured I would repost this, since I shared it two years ago in the old (now defunct) thread (I know it discusses Splash, but there's relevant bits about the construction that are pertinent to our discussion): When this was announced back in June of 2020, I reached out to Don Carson, one of the Imagineers of the WDW version of the attraction and asked him some questions about Splash Mountain, the retheme, and Imagineering. Here's what he had to say (his words are in the quote boxes): I would be happy to answer your questions. Although I am sad to see the old Splash going away I am sure the designers at WDI will create a wonderful new attraction in its place. The "mountain" has "good bones" and I think it will support the changes they make, and the original did get a 28 year run so it isn't all sad news. How did you join the team designing WDW's Splash Mountain, and what were the guiding principles (or directives) for starting your design? Given that it was a "duplicate" attraction, was the budget for WDW's version of Splash Mountain the same as the original? I was assigned to Splash the very first day I joined WDI. It was meant to be a two-week assignment that included taking the Disneyland design and "cookie-cutter" it to the Florida site. The ride vehicle doubled in width which made the flume wider and the scenes smaller so everything needed to be re-designed to fit... and I ended up working on the project for two and a half years, right up to the opening. The budget was about the same, Tokyo's Splash was over twice as much since it included a lot more and encompassed an entire land. It's clear that the design of the mountain's exterior is meant to fit more in the Frontierland theme, but what has always fascinated me about the three Splash Mountains is the log on top being different for each version of the attraction. Is there any particular reason for this? And who came up with the fantastic Hidden Mickey (side profile made of rocks) at the top of the lift hill? Each attraction has a different rockwork designer. Ours was John Gauld and the look of the mountain and the tree atop it took on his style... hence the different designs. WDI designers seldom do out of their way to hide Mickeys, the on Splash is pure serendipity rather than by design. The storyline in WDW's version is much easier to follow than the Disneyland version, due in part to the presence of Brer Frog in the queue and ride itself, as well as additional animatronics of Brer Fox and Brer Bear scheming to catch Brer Rabbit. There are other scenes omitted or added in WDW as well as much brighter lighting. How did you decide what to change, add or subtract from the story and the ride layout/set-up? How did this affect what could be re-used (dialogue, music, and animatronic molds)? The advantage to doing the "second" version of an attraction is that you get to step back and learn from the first. We decided that the story needed help to make it clearer to an audience that might not be familiar with the Brair Rabbit stories, and we felt it was important to really create a contrast between the real world of Frontierland and the cartoon world of the film characters. I had always been under the impression that the Tokyo and WDW versions were developed simultaneously, with the logs being so similar in their seating arrangement. But after viewing the Tokyo version on YouTube, it is more different than I would have expected. To what extent did you work with the Tokyo design team in crafting the sequence and look of the attraction? Tokyo Splash's design was headed up by my friend Joe Lanzisero, in fact it was his storyboard designs for the scenes that Florida based our character placement on. The rest took on the style of the artists that worked on it. The two attraction models were built right across the hall from each other so they influenced each other's designs a little but Tokyo's is much more Fantasyland influence while Florida pulls more from the animation sequences in the film. Was there anything in the plan for WDW's Splash Mountain that couldn't be or wasn't realized, and if you could change something about the way it turned out, what would it be? I realized in hindsight that I could have changed Florida's design even more than I did. If I could do it again I would have made the Laughing Place an outside scene rather than a cave (which never appears in the film). At this point, this is mute as the Princes Frog will soon be residing in Chickapin Hill. Looking at WDW and Disneyland now, what current project are you most interested in seeing completed? If you were working for Disney now and could propose and oversee a new attraction (either a replacement for something or an altogether new project), what would it be? I'd bring the Peoplemover back ;) Regarding the new Princess and the Frog attraction, I am looking forward to seeing what the Imagineers come up with (though I really wonder if Tony Baxter will actually have any input or if this is merely symbolic), but I do worry about whether they will be given a large enough budget to come anywhere close to Splash Mountain's level of detail and quality. Honestly, since the two versions of Splash Mountain are so different, it might be challenging for them to carbon-copy the designs. I too look forward to seeing what the WDI designers come up with. I think they will do a splendid job. Tony is purely a consultant and I am sure he will be able to give his input. It will be interesting to see how they deal with the existing scenery since in both attractions this is all carved concrete. Time will tell. Of course, now we know Tony Baxter had very little to do with this.

EagleScout61058 minutes ago

Exact same tree Br'er Frog and Gator were lounging on. The distinct swirl pattern on the bottom right lines up perfectly. You can see in the 2nd pic that at least part of the houses that Br'er Roadrunner used to stand on was also redressed. The two trees close to one another are the giveaway as they sort of framed Roadrunner.

MerlinTheGoat1 hour ago

People were pointing out that the initial interior photos released last year looked like it had a particular tree trunk that carried over from Splash. The corridor between Brer Frog fishing atop the alligator and prior to the dip drop. I'm not 100% sure if it was an exact match, though other parts of the scene did seem to be removed. Namely all of the animal houses in this stretch. It almost looks like the space is larger than before though, IF it is indeed the same area. I'm also not really sure if most of the Splash scenery was even solid concrete. Perhaps some of these large trees were, and of course the evac and service walkways. But a lot of the time, things look much more solid than they are. Sometimes they just use a mesh chickenwire-like structure and a thinner layer of concrete over the surface. These parts are quite hollow and not particularly difficult to tear into. I've ridden Splash when it was really dilapidated, and when there were visible holes or temporary tarps covering said holes in what would normally look like solid concrete. So I got to see how hollow some of the scenery really was. Again though, probably depends on the specific parts of scenery.

ToTBellHop3 hours ago

If it wasn’t gutted, us fans will know right away, so we will see.

EagleScout6103 hours ago

From what I was told, and what we've seen of Magic Kingdom's, both are keeping alot of Splash's sets, albiet redressed due to the fast turnaround. They don't have the time/money to completely gut it.

imagineer973 hours ago

Don Carson (project lead on WDW Splash) told me that all of the interiors of the MK version were carved concrete, and he was curious how they were going to address that (i.e. go for a full gutting or just redressing). His implication was that it would be difficult to completely gut it as a result of this.

ToTBellHop3 hours ago

Still? Oof…it’s been a year! Ours was not in a fully gutted state in January (one year after it closed).

TheCoasterNerd3 hours ago

I've been told by multiple sources on multiple occasions that The Disneyland version is completely gutted inside. No sets, no AAs, nothing at all. This comes from 3 different sources over the course of about a week.

Disney Analyst4 hours ago

Have we had it confirmed it's redressed sets, and not gutted and rebuilt? The photos they released of the interior didn't seem the same to me?

LittleBuford4 hours ago

I too will be disappointed if there is no element of danger or suspense before the drop. And it's not at all unlikely that such elements will be absent. But so much about this attraction's rollout has been surprising and inconsistent that I think it's pointless to assume too much when the vast majority of the attraction—every single one of its scenes—remains under wraps. For my part, I honestly have no idea if the ride will turn out to be great or not. I will not hold back from offering an honest assessment once we actually have a finished product.

EagleScout6104 hours ago

Since we seem to be listing what we like/dislike, here's mine: Pros- - The ride is very pretty at night. - What we've seen of the interior looks decent. Yes its redressed Splash sets, but this could have been a full gut down to the show walls. - Critter Co Op signage looks decent and certainly evokes the feeling of Splash - Human animatronics look great. Hoping the critters can match and that the beaver has more movement than a tail. - The critters designs seem to be a nice blend of Marc Davis/modern. - The videos of the Cast meeting their animatronic counterparts are extremely wholesome. Cons- - Parts of the exterior. I said a few pages back it reeks of "Too many cooks" syndrome. - The cutting of Dr. Facillier. - The story seeming to be aimed at the younger crowd. Personally for me it's how the pull off after the dip drop to the big plunge. The upper HDYD scenes we've seen and can guess they'll be moderately redressed, the finale we've seen the renders of (Minus where the Br’ers were. The Laughin Place is the biggest mystery

Incomudro4 hours ago

Well, we don't know for sure until the ride opens. The ride may - and hopefully turns out to be great. But for me, leaving out what I consider to be the best parts of the film - and every indication we have says they did - does a disservice to an excellent movie.