Play Disney Parks app to offer new activities with the opening of Star Wars: Rise of the Resistance

Dec 04, 2019 in "Star Wars: Rise of the Resistance"

Posted: Wednesday December 4, 2019 2:18pm ET by WDWMAGIC Staff

The Play Disney Parks will offer two new experiences with the opening of Star Wars: Rise of the Resistance on December 5 2019.

With your Star Wars: Datapad, you can choose to support either side by selecting new jobs within the app as you move through the Resistance clearing and towards attraction. Look for the new Star Destroyer icon in your Datapad to take on these new jobs.

Distress Signal Received

If you choose to help the Resistance you’ll receive a distress signal from Finn, who is undercover on a Star Destroyer near Batuu. Connect and help him navigate the ship by selecting his path – and you may even free Resistance prisoners, reprogram droids and gather information on what the First Order is up to on the way. Depending on the route you share with Finn, you’ll uncover items and schematics exclusive to this assignment.

Infiltrate Resistance Recruitment

Meanwhile, First Order loyalists entering the Resistance recruit line will be tasked with surveilling and reporting back on the status of Resistance supplies. You will be able to communicate with a First Order officer as you make your way through, and with her instruction you may choose to scan crates, intercept transmissions or even plant tracking devices from your Datapad.

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duncedoof16 days ago

By turning off the gimmick entirely, they don't have to worry about it anymore. At least that's my line of thinking

peter1143516 days ago

If that were the determining factor the ride would be closed. You could say the exact same thing about the sensors for any of the dozen show action doors or the four vertical conveyors.

duncedoof16 days ago

It's safe to say that's obvious. If those sensors fail, you get a whole vehicle full of lawsuits, if not worse. I wonder when, and how, they realized something was up and chose to turn off the effect. I hope they can fix it.

gerarar18 days ago

Great thread from a CM on the most common ROTR breakdowns. Was mostly surprised/interested by this piece of info as it was mostly known that the rides were constructed the same except for their queue space, but maybe that had an impact. Disney World has a way to bypass extended downtimes due to the ITS and can keep running sans ITS, but Disneyland does not (yet). But I do think a lot of breakdowns happen due to guests dropping items (hats, glasses, etc.) during the ride portion. There was a livestream some time ago where someone's hat flew off in the final Kylo scene with the wind blowing, and that triggered an E-stop. It's probably why it's very common that the CMs tell you to take off any "head-gear" before the interrogation starts.

Henry Mystic26 days ago

It’s a sensor issue. It’s likely it could be addressed in a refurbishment, but who knows.

Henry Mystic26 days ago

I really hope Rise gets a refurbishment. It’s been in rough shape for a while now. We’ll probably have to wait for a new ride to take up its ILL spot, but one can hope.

trainplane3Mar 03, 2024

Not the issue.

TrainsOfDisneyMar 01, 2024

I like that idea, maybe one could hide and the other pass and then hide and pass? Could be fun. The programming could be kind of hide and seek - would be a clever use of that space.

DisneyCaneMar 01, 2024

I don't know if it is possible but instead of having the transporter randomly back up for (now) no apparent reason, it should pull in next to a cannon to avoid being seen and then back out and continue. The way it is now makes absolutely no sense at all in the context of the ride story. They also need a complete wall to block the finale Kylo when in B mode. It's not that hard to see the AA there.

Magicart87Feb 29, 2024

Seems like an interim fix or b mode would be to have the guns retract or recoil backwards with the base still remaining fixed in place. It'd be a complete rebuild but still seems like they could still find a way to animate it while remaining stationary.

DisneyCaneFeb 29, 2024

I thought the same. They just had the doors open on the right side room and had a CM hold everyone and then release them to the transporter.

TrainsOfDisneyFeb 29, 2024

They wouldn’t collide but when the sequence got a little off timing the ride would stop. I think the issue now has a solution so maybe after they go down for rehab one day we may see them work again. Time will tell.

MisterPenguinFeb 29, 2024

That's odd since they have two Rey rooms.

DragonmanFeb 29, 2024

I have a theory that the cannons are stationary to avoid collisions with the ride vehicles but idk how true that is. It could just boil down to lazy maintenance or a yeti situation.