Magic Kingdom Reservations Reach Capacity on Every Day of Tiana's Bayou Adventure Passholder Previews

31 days ago in "MyMagic+"

Posted: Tuesday May 14, 2024 10:!5am ET by WDWMAGIC Staff

Disney Park Pass Reservations are now at capacity for all six preview days of Tiana's Bayou Adventure at Magic Kingdom.

As of 10:15 am and less than two hours after becoming available, the preview days at Magic Kingdom on June 13, 14, 16, 17, 18, and 20 are now at capacity.

To participate in the Tiana's Bayou Adventure previews, Passholders must make a park reservation and join a virtual queue on the day of the preview via the My Disney Experience app, with opportunities to join at 7:00 am and 1:00 pm each day.

For Passholders without a reservation for Magic Kingdom, note that the 1:00 pm virtual queue will be available to Passholders with a park reservation to any theme park for that day. Passholders must enter the theme park where they have a reservation prior to visiting Magic Kingdom park. Or, on June 13, 14, 17, 18 or 20, they can enter Magic Kingdom park without a reservation after 2:00 pm.

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FinallyThereTiana15 minutes ago

I love Jennifer Lewis and I love Mama Odie! I'm glad to see she's enjoying herself and enjoying the ride! ❤️ Wish I was there with them having fun... *sigh*

gerarar16 minutes ago

Recap on the second operational day for the public (technically APs..): 7am drop lasted for 24 mins, versus yesterday's ~2 hours. Seems like APs with a MK reservation were more proactive to getting a BG right away after yesterday's situation. 1pm drop only lasted for about 1 sec. This is somewhat of a surprise because there were no extended downtimes leading up to the 1pm drop. Maybe the afternoon 1pm drop really only has a limited allotment/supply to account for any downtimes in the afternoon. Now for the downtimes: It failed to open with the official park open again at 9am. Opened for BGs at 9:39am. Then at around 1:45pm, it closed for another ~1.5 hours. Around 4:30pm, it closed for 30 mins. Then at 6:29pm, it stopped calling BGs and would not call anymore BGs for the rest of the night. The park closes at 11pm, so there was about another 4 hours of operational time. Could also be they ran out of BGs to call, but I doubt. So in total, 376 mins, or ~6 hours 16 mins of total downtime today. Magic Kingdom was open for 14 hours today, so it was closed for ~44% of the day. A little bit better than yesterday's downtime of 7 hours, but still not good and ideal. There are no AP previews tomorrow 6/15. Day 2 Stats Recap in TBA VQ thread:

brettf2244 minutes ago

One question I had after my ride. We got stopped right before the shrinking drop, right past the sitting Tiana. I was directly across from the Louis animatronic with his head stuck in the ground. As we sat there, I noticed a vertical piece of tree/rock work directly off the right hand side of the vehicle that was so close, I could easily touch it with my whole hand, without leaning out at all. It was, at most, a foot from the log, at face level. Was this there during Splash? I can’t imagine why they would place something so close to the human envelope of the ride. Another interesting thing was that the Tiana and Louis animatronics stopped talking after a minute or so of logs being stopped in this area. But they didn’t freeze. They just made subtle movements, bopping along with the music, as if they were just waiting for things to start back up. Very cool. The Mama Odie animation, however, never stopped.

Tha Realest1 hour ago

Should have built a different, or new, ride. Or, figured it out over the last year and a half. Oh well.

Mr. Sullivan2 hours ago

I saw a tweet today mentioning that some CMs have said some of the lighting issues are the same ones Splash was having in its final years. So it seems to me that there’s some carry over of the original attraction’s problems that are being amplified by and playing out alongside the issues with the new modern systems that have been introduced during the refit. As I’m sure many have noted it isn’t uncommon for an attraction with new systems to have headaches during its opening (especially when its not a ground up system). Unfortunately it just seems that they’re struggling to troubleshoot it right now. The new systems they’ve applied are a fair bit more complex than what was originally there and I’m sure its a challenge to correct them while also correct decades old issues at the same time.

Mr. Sullivan2 hours ago

Some people did it get it. Many did not, myself and my whole family included. And that’s even with my parents riding it in its opening year. The storyline and events of Splash just were not all that clear to a large portion of the audience. Some got it most definitely, but I’ve experienced conversations with many people who were unaware there was even a through narrative and not just a bunch of disconnected vignettes.

TrainsOfDisney3 hours ago

If the other attractions are any indication that is far from the worst that WDW is capable of.

co100643 hours ago

Unfortunately I’m afraid they tried a bit too hard with the new log-activated animatronic synchronization. Hopefully they can get it worked out. At worst, maybe they could reprogram the animatronics to loop continuously and independently of the log vehicles.

AdventureHasAName4 hours ago

Get the strobe light (and the excuses).

_caleb5 hours ago

I’ve been following these updates:

akileese5 hours ago

We're seeing a lot more static AAs today, but also the ride isn't taking four hour outages either so there may be a bit of a correlation there. If I had to guess, they made some heavy tweaks to the sensor activations to prevent it from shutting down, but I'm basing this on absolutely nothing other than seeing the same AA behavior in a lot of videos today. I saw the one blog mickey video with the blinking lights, were there others or just that one?

Sectorkeeper716 hours ago

Do you or anyone know where exactly the sensors are located? Is it an issue with fake foliage getting in the way maybe? I’m not entirely sure how it works

Sectorkeeper716 hours ago

Nightmare fuel

Brer Oswald6 hours ago

With the way they’ve designed the new sensor systems, the AAs and other show elements factor in. Issues with how they’ve set up the new safety block zones, many of which are made to account for properly paced triggers for the AAs. The track was not designed for this many show triggers.