Disney reveals key storyline and Audio-Animatronic musical critters to appear in Tiana's Bayou Adventure

Mar 26, 2024 in "Tiana's Bayou Adventure"

Posted: Tuesday March 26, 2024 10:11am ET by WDWMAGIC Staff

Walt Disney Imagineering Executive creative director of Tiana's Bayou Adventure, Ted Robledo, has shared an inside look at a key story element and the new musical critters that will be part of Tiana's Bayou Adventure at Walt Disney World's Magic Kingdom.

In the bayou, Princess Tiana is getting ready to throw a big party, but there's been a bit of a mix-up between Prince Naveen and Louis, and the princess suddenly finds herself in need of a band. A true Mardi Gras celebration isn't complete without music. Riders will follow Tiana and Louis into the bayou in a last-minute search for this essential missing ingredient for her party — musical critters!

In the first critter encounter, guests discover a group of critter musicians playing a rendition of "Gonna Take You There" from "The Princess and the Frog."

Ted says, "This raucous Zydeco musical recipe of fiddle, accordion, washboard, and other instrument voices will have you singing along as you float down the river under dancing fireflies."

The familiar melody is being played on charming makeshift instruments constructed from natural materials and some human-made found objects.

Here are some of the adorable musicians that bring the scene to life:

Byhalia the Beaver – Byhalia doesn't just build dams; she helps build musical instruments using natural materials from the bayou. As a strong-willed percussionist, it's safe to say Byhalia is the heartbeat of the band, as well as a natural designer and engineer.

Gritty the Rabbit – Always willing to dig a little deeper to help others, Gritty plays the washboard (a found automobile license plate) with a high-energy flair. It's the perfect instrument for someone who's often overzealous and digs to relieve her nerves.

Beau the Opossum – Seeing limitless possibilities, no one finds more wonder in the bayou and the sounds of zydeco music than Beau. All she knows is beauty, especially her own. You can find her plucking out the low notes with her upright gourd bass, which of course, involves some musical dexterity with her tail.

Apollo the Raccoon – Apollo loves transforming abandoned objects into works of musical art – like his squeezebox. He's full of energy and storytelling, especially about the objects he finds in the bayou. He's particularly close with Rufus and appreciates Rufus' calm demeanor.

Rufus the Turtle – Rufus may be a turtle, but he's quick to jump into rhythm with his harmonica. He's also the first to join in on new adventures! He's genuine and sincere but may come across as a little sarcastic at times with his habitual sighing. Rufus loves going on adventures with Apollo.

Timoléon the Otter – He's the eldest of the band, but Timoléon's fiddle-playing is inspired by all the 'kids' he spends his time around while in the bayou. When he's not sawing out a jig, he's famous for telling stories of days long ago about his explorations of every corner of the bayou.

Beau, Apollo and Rufus will also soon be available in the form of huggable plushies for you to take home.

Watch the video below to see behind the scenes at Imagineering as the characters are designed. 

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Ghost9315 minutes ago

I think when the team did their research trip in New Orleans they got emotionally attached to too many different ideas and were unwilling to let any of them go when actually designing the ride, queue and backstory. That's probably why everything feels overcomplicated.

Epcot82Guy36 minutes ago

Yes. A lot of it feels forced. That's a big issue with a lot of WDI projects these days. An odd blend of over thought and overly simplistic.

Drew the Disney Dude37 minutes ago

Scaffolding has been removed from the millhouse, as of today.

LittleBuford10 hours ago

This would account for some of the strange decisions they’ve made (the whole salt-dome explanation, for example), but not the issues with the signage, which are the result of not enough thought.

wbostic1210 hours ago

It is almost like they are trying to outthink themselves, but also forget that by trying to fix nonexistent problems, they are creating new blatant and unnecessary ones (which are easily pointed out by everyone watching from the outside).

Drew the Disney Dude11 hours ago

Agreed 100%. The brown and white actually looks great and undoubtedly would've been the better choice. I'm hoping the white isn't painted over with yellow.

Vegas Disney Fan11 hours ago

It’s funny how little choices can make such a huge difference, I love the look of the fence, I wish they’d used this color rather than the yellow, I think the murals would look so much more natural against a simple brown rather than the brightish yellow. . Unfortunately judging by the last photo it looks like more yellow may be coming.

LittleBuford12 hours ago

In a theme-park setting, “authenticity” entails a great deal of poetic licence, resulting in elements that feel appropriate without being true to life or historically accurate. The issue with the signage isn’t a lack of connection to the real New Orleans, but an absence of a suitably evocative aesthetic. It’s immediately clear we’re looking at something generated on a computer, and that kills the illusion.

FettFan12 hours ago

I would argue that it is, especially as they had been talking about it being "authentic" since Day 1. And in their haste to try to make it "authentic", they royally lost the plot.

LittleBuford12 hours ago

I didn’t mention New Orleans in my post. That isn’t the issue here.

FettFan12 hours ago

Well, you can't expect much about celebrating New Orleans from a bunch of people who ate a beignet, took a swamp tour, then promptly went to the other end of the state to try and justify why their version of New Orleans has a 60' tall mountain popping up out of it. I mean hell, even Walt Disney himself got New Orleans wrong, which is why I still rate WDW's Pirates as slightly better than Disneyland's, since the entire queue is actually set in the Caribbean.

LittleBuford12 hours ago

That’s my impression too. The inconsistencies in tone and quality have been very strange to watch unfold.

Ghost9312 hours ago

The more details we keep getting about this attraction the more I think the log ride itself will be a fun music filled romp through the bayou, but that the queue, convoluted co-op backstory and pre-ride elements are an overthought mess.

splah12 hours ago

The problem I have with a lot of new builds in parks around the globe is everything “feels” too perfect. The walls of the star cruiser feel flat, in the queue of the Tokyo beauty and the beast ride the moulding and trim are perfectly straight. The outlines in the hot sauce graphics are too precise and fine. There’s no variability hand crafted, uniqueness to the final products. The building techniques are too good now to reflect the times they’re trying to replicate. And i think a large part, particularly the graphics are relying on duplicating shapes and fonts on the computer. If the era calls for hand-lettering or other imperfect methods they should be replicated as close as possible, but in the world of tron or GotG where the precision would make sense I have no problem with it. Heck, they could have done the exact same hot sauce sign the traced it by hand in the computer and used those lines as the final product, I think it would have felt more appropriate. All that said the font on the bottom half feels right to me. EDIT: the only thing throws it off to me is the label on each of the bottles for the reasons above. Everything else I like. But that one element especially since it’s repeated on each bottle is jarring (no pun intended) to the rest of the design.