NVIDIA reveals details on some of the tech that will power the Star Wars Galaxy's Edge Millennium Falcon attraction

Mar 29, 2018 in "Star Wars Galaxy's Edge"

Graphics technology company NVIDIA has revealed a few details about the upcoming Star Wars Galaxy's Edge Millennium Falcon attraction, set to open at Disney's Hollywood Studios and Disneyland Resort in 2019.

Walt Disney Imagineering has partnered with NVIDIA, ILMxLAB and Epic Games to develop new technology to drive the attraction.

Guests will enter the cockpit of the Millenium Falcon, with the on-screen visuals powered by a single BOXX chassis packed with eight high-end NVIDIA Quadro P6000 GPUs, connected via Quadro SLI synchronizing five projectors.

“We worked with NVIDIA engineers to use Quadro-specific features like Mosaic and cross-GPU reads to develop a renderer that had performance characteristics we needed,” says Bei Yang, technology studio executive at Disney Imagineering. “Using the eight connected GPUs allowed us to achieve performance unlike anything before.”

Yang and Principal Software Developer Eric Smolikowski dove into more details during their GTC talk, “Walt Disney Imagineering Technology Preview: Real-time Rendering of a Galaxy Far, Far Away,” and discussed how Disney Imagineering took advantage of the latest NVIDIA technology and the technical modifications they made for the Unreal Engine, which allows eight GPUs to render at unprecedented quality and speed.

You can see a sample of the on-screen visuals from the Millennium Falcon attraction at the NVIDIA website.

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Article Posted: Mar 29, 2018 / 10:56am ET
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Movielover15 days ago

I understand that I feel that its the thing that feels the most lacking in the land. I want as many costumed CM's and droids as possible. I was lucky in my visit to have a great interaction with both Vi and Rey, Plus the Stormtroopers confronted me as I was exiting Savi's. If they can work more of these interactions in the land will feel more complete than it already is. Saying that I did have a couple wonderful interactions with the regular CM's in the land that were really trying their hardest to be in character, and they never came off as "forced" or "reading a script". It may have helped that I was wearing my Rebel Legion shirt, kind of stand out wearing that lol. I spent 3 days in Hollywood Studies and I was having a blast finding all the little details and theming in the land. As a Resistance Pilot cosplayer I know I was annoying the people in the Rise line behind me because I kept stopping every foot and taking more pictures haha.

yensidtlaw196915 days ago

Oh I didn't miss those details - my post was not meant to be a comprehensive list. I've been lucky to catch the Dianoga more than once (I say lucky because I've several times found myself waiting to see it, only for it to be too shy). It's fun enough, but hardly substantial. The land should be absolutely brimming with features like it. Like I said, "so much of it" lacks practical magic, not all of it. Between extensive reading and discussion of its offerings and now a good several visits to both the East and West locations, I feel comfortable saying I'm familiar with likely all of the land's offerings and have experienced each of them now more than once. And I do find myself enjoying the land for what it is - Rise is of course great, and it was fun watching the films last year and having the reverse experience of Star Wars fans, finding many details of Galaxy's Edge sourced back to their filmic origins rather than the other way around. That said, there are (or, were) more "Citizens of Main Street" than there are "Citizens of Batuu", if you count those employed by Entertainment and not the CM's who have simply been encouraged to play up their "Batuu-ness". And then Main Street also offers more kinetics and vitality in a tigher concentration - Galaxy's Edge has less and spread out over a sprawling area. Main Street's elements conspire to make you feel like you've arrived in town on the first day of Spring and people are reveling - Batuu largely feels like everywhere you go the most interesting character who might have occupied that space has just stepped out. There are exceptions, which I began to note, but too few. The cast of Galaxy's Edge almost necessarily must be different from Main Street, at least in part given droids and creatures, and I get there's a financial burden to that, but that's what they announced they'd be building at the outset and then failed to deliver. I'm not even insisting the land is bad, in case it sounds like it, just that it misses the mark the way the sequel trilogies do - it forgets to lean heavily into the very thing that made the franchise what it is in the first place.

Movielover16 days ago

There are a ton of smaller details you might have missed, like the Dianoga AA in the water tank in the marketplace. Plus many of the scenes have movement and sound triggered by hacking through the app. Now I would prefer these triggered events did not rely on the app to activate but the land is far from a "empty movie set". I'm sorry you did not get the full experience out of it.

BrianLo16 days ago

Galaxy's Edge is a "Season of the Force" Event away from being much better. Kind of ironic that splashing all those things over the park in 2015, is what the final product missed out on.

Animaniac93-9816 days ago

Disney marketed it as "live your Star Wars adventure". Except the place is empty and you're not allowed to play dress up or use the expensive toys sold in the land. So what you're left with are two rides and a cantina with not enough capacity to meet demand. Neither the best use of space, or the best Star Wars experience. If the Paris version gets built, it will really emphasize this by taking the best elements of GE, but only using a fraction of the acreage.

yensidtlaw196916 days ago

Having never really been a big Star Wars guy, I sat down last march and watched all the movies in the order which they were released - I was kind of stunned, they sort of all have major issues, but for me the big win with the first trilogy is how cool it is to look at and how surprisingly good it looks. There's some bad writing and some even worse acting, but the "world" of the films is both compelling and convincing, which is something practically none of the other films quite captured. One of the big problems for me with the sequel trilogy was how forced the characters felt - they rarely got a chance to actually behave like people, and the cadence of the movies seems to push them on you like an over-eager parent; "Oh look, there's Rey! You LOVE Rey!" "Look, Kylo Ren! Ooooh, he's so baaad". . . Well, actually, I haven't really gotten to know them yet. And any chance they get the old characters seem to fall over themselves paying homage to the original characters who came back instead of actually interacting with them. That said, Last Jedi was the most interesting to me of the sequels simply because it shook up the very clear formula that all the other movies had been following. But then Rise of Skywalker veered hard to "course correct", which was disappointing. And they all still relied way too much on CGI, even though they did make use of some great, new, practical effects. But the BIGGEST take away for me, as someone who loves themed entertainment much more than I love Star Wars, was how conceptually EASY it should have been to translate the thrill of the first trilogy and the best parts of the others into a themed environment - to me it was very clear that the absolute hallmark of Star Wars was its stunning Practical Effects, which is EXACTLY what a themed land IS. Rise of the Resistance generally does a good job making use of this, and I think that's the biggest secret to it's success - it's very frequently a parade of really good practical effects, and isn't bogged down by its use of characters the way the sequels are. It makes pretty efficient use of them and doesn't really take them *too* seriously. But even then, things like the Projected Storm Troopers take you out of it the same way the overuse of CGI takes you out of the prequels. Replacing those with actual AA's, even less-dynamic ones, would have been much more effective and captured the essence of Star Wars. I think that's really a big part of why everyone was so wowed by the Model of Galaxy's Edge but disappointed in the actual land - the Model highlighted the practical elements of the experience, but when you actually get into the land they skimp on the meat. The whole thing looks great at first glance, but when you discover there's not really any "there" there, the sheen wears off quickly. Smuggler's Run is a CGI gamefest and it feels like it - you never really feel like you're "in" Star Wars once the ride actually starts. The queue and the Falcon holding area are the best parts - Hondo too, but what a waste having that projected Millennium Falcon landing behind him. You don't believe it for a second, and same with the ride itself. I find myself spending time in Dok Ondar's any time I'm there - not because I care about the merch, but it's full of interesting properties and the AA is fun to encounter. DJ Rex does the same at the Cantina . . . but then, what else are we excited to run into? This land should be full of Practical "Magic", and instead so much of it feels like an empty movie set. A day on a movie set is generally cooler than a day not on one, but if we're really meant to believe in this place it needs to come to life the way the sets in the movie do - because of the crazy creatures and effects that populate them. Rise mostly gets it right. The rest of the land? It misses the magic of the OG movies the same way the prequels and sequels do. I could care less if Luke and Leia were there with me, but you've got to make me feel like I'm somewhere they could have gone to, you know? I should be able to walk into any part of it and feel like I can't believe what I'm seeing. That was the Star Wars "hook" for me. Galaxy's Edge is, for the most part, decidedly and disappointingly believable. The land and the newer movies suffer the same ills - too rarely am I amazed by what I'm seeing in front of me.

GimpYancIent16 days ago

It has been tested now it needs to be implemented. Droids roaming about interacting with the guests. Not a lot to ask for.

marni197116 days ago

Me too.

Robbiem17 days ago

I’m in the minority with you. I might be old school star wars but I enjoyed Solo and Rogue One much more than the sequel movies

lee.moles.disney17 days ago

Even long term that can be changed out easily enough and you can tell from the way it’s built. Reys hologram, all the video clips, storm trooper heads and Kylo Ren can be swapped out

DHSfanatic17 days ago

I guess I'm in the majority in hating The Last Jedi but in the minority in liking Solo. Not that it couldn't have been better and, yeah, the Solo character doesn't remotely seem like a younger version of the Solo in the original triology. But judged as a standalone movie, I think it's pretty entertaining.

Movielover18 days ago

I would have to politely disagree. There are tons of details and nods to the Star Wars Universe in the land.

MatheusPG18 days ago

I think that it is a fun land, but not a good "Star Wars Land".

HauntedPirate18 days ago

I wouldn’t even call GE “well-themed”, I’d call it “highly detailed”.