VIDEO - On-board the Millennium Falcon in Star Wars Galaxy's Edge

May 30, 2019 in "Millennium Falcon: Smugglers Run"

Millennium Falcon Smugglers Run overview

This is a complete guide to Millennium Falcon: Smugglers Run at Disneyland, along with a look at what it's like to pilot the Falcon in Star Wars Galaxy's Edge.

Guide to Millennium Falcon: Smugglers Run

On Millennium Falcon: Smugglers Run, guests 38 inches or taller climb aboard the Falcon in all her ramshackle glory and settle into the cockpit to operate “the fastest hunk of junk in the galaxy.” They could just discover the ship has a few surprises left in her, because the Millennium Falcon may not look like much, but she’s got it where it counts.

Following the events of “Star Wars: The Last Jedi,” Chewbacca brought the Falcon to Black Spire Outpost for repairs at this spaceport on the edge of the galaxy. In exchange for some much-needed replacement parts, Chewie is loaning the Falcon to Hondo Ohnaka, a smuggler who is now making good use of the ship that made the Kessel Run in less than 12 parsecs. It is at this point guests enter the story of Millennium Falcon: Smugglers Run.

Who Is Hondo Ohnaka and What Does He Want?

A fan-favorite miscreant from the “Star Wars: The Clone Wars” and “Star Wars Rebels” animated television series, Hondo is a Weequay pirate always looking for the next big score. Hondo is running a “legitimate business” out of the spaceport, called Ohnaka Transport Solutions. When guests meet Hondo in Millennium Falcon: Smugglers Run, he tells them he has more cargo than he can handle and needs extra flight crews to make some runs for him – especially crews that won’t ask too many questions about the cargo or how Hondo acquired it!

Step Aboard the Falcon

When guests accept Hondo’s offer, they enter the Falcon via an access hatch on the ship’s starboard airlock. Once aboard, they spend some time in the ship’s main hold and lounge, where they can sit at the famous Dejarik (chess) table or poke around at other equipment in the room.

Three Roles to Play – One Goal

When it’s time for the mission to begin, guests strap themselves into the Falcon cockpit in groups of six. Each person is assigned one of three critical roles to complete their mission, and guests know it’s their turn to act when buttons light up in the cockpit:

  • Pilots (2) – Work together to steer the ship – the left pilot controls horizontal motion, the right pilot controls vertical motion – avoiding obstacles that could cause damage
  • Gunners (2) – Use blasters and missiles to defend the Falcon and its precious cargo (switching to manual targeting creates an even greater challenge!)
  • Flight Engineers (2) – Keep the Falcon from falling apart on its mission by managing the ship’s systems, repairing any damage the ship encounters and take control of the “special modifications” Hondo installed for these unusual missions

Interactive Gameplay

Industrial Light & Magic (the visual effects division of Lucasfilm) collaborated with Walt Disney Imagineering to create the gaming platform and interactive media for Millennium Falcon: Smugglers Run.

Guests begin their adventure by powering up the Falcon and making the jump to lightspeed. From there, Hondo Ohnaka (with occasional input from Chewbacca) helps guide guests along their mission.

If the Falcon sustains damage – such as smashing into obstacles or taking enemy fire – and is not properly repaired, the ship’s handling is affected.

At the end of the mission, Hondo informs guests how well they accomplished their objectives.

Walt Disney Imagineers worked with Lucasfilm to ensure authenticity in every detail of the Millennium Falcon – down to the hoses, pipes, switches and even the stickers on the exterior hull. Imagineers visited Pinewood Studios in the United Kingdom to study Falcon film sets and pored over archival Lucasfilm photographs of the ship.

Millennium Falcon: Smugglers Run marks the first time Hondo Ohnaka has been seen in any form other than an animated on-screen character. Walt Disney Imagineering consulted Hondo’s creator, Dave Filoni, in designing the smuggler’s physical look, ensuring the essence of his character was authentically captured in his Audio-Animatronics figure inside the attraction.

Over time, the Millennium Falcon has undergone many modifications. For this mission, Hondo altered the control sticks for the pilot and co-pilot and supplemented the Falcon’s arsenal with a harpoon, among other tweaks.

If guests’ mission aboard the Falcon doesn’t go quite as well as planned, the ship’s hallways will show damage as they leave the attraction.

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Article Posted: May 30, 2019 / 9:28pm ET
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SplashZander5 days ago

I lost you? There is only one Chewbacca.


This confuses me though on a serious note because when FRESHBAKED was at the media even for galaxy's edge debut, during the opening ceremony with IGER, HAMILL, AND FORD they had a guy in a chewbacca outfit go through the normal ramp and into the cockpitt. so do both lead to the cock pitt or did they use 2 chewbaccas that day in Disneyland???

MisterPenguin5 days ago


There are 2 ramps?!!!!!!!!!!!

yensidtlaw19695 days ago

See, I would have figured that he'd just use . . . the actual ramp. Does the visible ramp not actually connect to the inside of the display Falcon? I guess it could make sense - if a guest got over the wall you wouldn't want them so easily making their way into its visible Cockpit.

SWGalaxys_Edge5 days ago

Here's the access ramp on the other side of the Falcon so Chewbacca can get to the cockpit. credit: =AZWLo63L0fCAkIeSFP85ZGsq4ufuauGFmtCWeLdJp3boelybO99022Sc3Y6HqnQZqWHtACPIEFLnWnW9InsLFwldW291b_5Y5S4DQaDstXxgRxCjxJI6HqBb6ELLo4AXylnUMPwppTG1FMFt6Vcp3zAsz-d7ogAyxn4pnreqmEngv4JzUj78RVKWAiv3PbRGib8&__tn__=-UC%2CP-R']Jeffrey Lynn Konyu[/URL] [/B]

SplashZander15 days ago

As cool as that would be, I don't think it would be compatible with MFSR. In MS it encourages you to interact with features that are in front of the rider, whereas in MFSR 2/3rds of the riders are actively encouraged to look to the side. The whole ride would have to be massively different.

Disney Maddux15 days ago

Oh how much I wish for them to have two of the turntables be their own "orange" mode. Imagine feeling the intensity and G's from when you go into lightspeed or hit the boosters.

DCBaker26 days ago

SWGalaxys_EdgeDec 14, 2020

Floor plan showing one exit path and other rooms.


oh boy have I!!!!!

SWGalaxys_EdgeDec 11, 2020

Have you ever wondered what's at the top of the Falcon ramp at Galaxy's Edge?

SWGalaxys_EdgeDec 03, 2020

Flashback 12/3/2018 - Great shot of construction of the Smugglers Run building, around where the Falcon will be. Credit:@biorecnstruct

SplashZanderNov 18, 2020

It's fascinating because it solves my biggest gripe with simulators: long waits between cycles. For instance, if Soarin' was walk-on (in my dreams), you'd still have to wait 10-20ish minutes for the theaters to cycle, but since a new pod shows up promptly for Falcon, it doesn't have this issue. Which brings me to another interesting point, Falcon doesn't really take advantage of this feature. We're meant to lollygag in the Falcon for a few minutes, so they could have used the lollygagging to disguise the wait of a traditional simulator setup. It also intrigues me that M.S. has interactivity that is meant to draw the audience to what is going on in order to prevent us from vomiting, but MFSR has interactivity that essentially distracts us from what's actually going on, at least for gunners and engineers.