VIDEO - On-board the Millennium Falcon in Star Wars Galaxy's Edge

May 30, 2019 in "Millennium Falcon: Smugglers Run"

Millennium Falcon Smugglers Run overview
Posted: Thursday May 30, 2019 9:28pm ET by WDWMAGIC Staff

This is a complete guide to Millennium Falcon: Smugglers Run at Disneyland, along with a look at what it's like to pilot the Falcon in Star Wars Galaxy's Edge.

Guide to Millennium Falcon: Smugglers Run

On Millennium Falcon: Smugglers Run, guests 38 inches or taller climb aboard the Falcon in all her ramshackle glory and settle into the cockpit to operate “the fastest hunk of junk in the galaxy.” They could just discover the ship has a few surprises left in her, because the Millennium Falcon may not look like much, but she’s got it where it counts.

Following the events of “Star Wars: The Last Jedi,” Chewbacca brought the Falcon to Black Spire Outpost for repairs at this spaceport on the edge of the galaxy. In exchange for some much-needed replacement parts, Chewie is loaning the Falcon to Hondo Ohnaka, a smuggler who is now making good use of the ship that made the Kessel Run in less than 12 parsecs. It is at this point guests enter the story of Millennium Falcon: Smugglers Run.

Who Is Hondo Ohnaka and What Does He Want?

A fan-favorite miscreant from the “Star Wars: The Clone Wars” and “Star Wars Rebels” animated television series, Hondo is a Weequay pirate always looking for the next big score. Hondo is running a “legitimate business” out of the spaceport, called Ohnaka Transport Solutions. When guests meet Hondo in Millennium Falcon: Smugglers Run, he tells them he has more cargo than he can handle and needs extra flight crews to make some runs for him – especially crews that won’t ask too many questions about the cargo or how Hondo acquired it!

Step Aboard the Falcon

When guests accept Hondo’s offer, they enter the Falcon via an access hatch on the ship’s starboard airlock. Once aboard, they spend some time in the ship’s main hold and lounge, where they can sit at the famous Dejarik (chess) table or poke around at other equipment in the room.

Three Roles to Play – One Goal

When it’s time for the mission to begin, guests strap themselves into the Falcon cockpit in groups of six. Each person is assigned one of three critical roles to complete their mission, and guests know it’s their turn to act when buttons light up in the cockpit:

  • Pilots (2) – Work together to steer the ship – the left pilot controls horizontal motion, the right pilot controls vertical motion – avoiding obstacles that could cause damage
  • Gunners (2) – Use blasters and missiles to defend the Falcon and its precious cargo (switching to manual targeting creates an even greater challenge!)
  • Flight Engineers (2) – Keep the Falcon from falling apart on its mission by managing the ship’s systems, repairing any damage the ship encounters and take control of the “special modifications” Hondo installed for these unusual missions

Interactive Gameplay

Industrial Light & Magic (the visual effects division of Lucasfilm) collaborated with Walt Disney Imagineering to create the gaming platform and interactive media for Millennium Falcon: Smugglers Run.

Guests begin their adventure by powering up the Falcon and making the jump to lightspeed. From there, Hondo Ohnaka (with occasional input from Chewbacca) helps guide guests along their mission.

If the Falcon sustains damage – such as smashing into obstacles or taking enemy fire – and is not properly repaired, the ship’s handling is affected.

At the end of the mission, Hondo informs guests how well they accomplished their objectives.

Walt Disney Imagineers worked with Lucasfilm to ensure authenticity in every detail of the Millennium Falcon – down to the hoses, pipes, switches and even the stickers on the exterior hull. Imagineers visited Pinewood Studios in the United Kingdom to study Falcon film sets and pored over archival Lucasfilm photographs of the ship.

Millennium Falcon: Smugglers Run marks the first time Hondo Ohnaka has been seen in any form other than an animated on-screen character. Walt Disney Imagineering consulted Hondo’s creator, Dave Filoni, in designing the smuggler’s physical look, ensuring the essence of his character was authentically captured in his Audio-Animatronics figure inside the attraction.

Over time, the Millennium Falcon has undergone many modifications. For this mission, Hondo altered the control sticks for the pilot and co-pilot and supplemented the Falcon’s arsenal with a harpoon, among other tweaks.

If guests’ mission aboard the Falcon doesn’t go quite as well as planned, the ship’s hallways will show damage as they leave the attraction.

Discuss on the Forums

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rsmDec 14, 2021

I think it performs that way if you just don’t push any buttons.

vikescaperOct 02, 2021

We just had our best ride on Falcon this morning. Hondo said we did excellent and the cast member came in and told us to take a photo of our ranking because we were Master Pirates.

UNCgolfSep 09, 2021

They'd have been better off just building a Millennium Falcon walkthrough. Then they could have built another actually good attraction instead as the second ride for the land.

The Sorcerers AprenticeSep 09, 2021

This might be an unpopular opinion but I’d be completely fine if they removed all of the interactive parts of this ride and just made it like Star Tours. Only instead you are inside of the Millenium Falcon. Also add a walkthrough Millenium Falcon somewhere else. I want to explore around the ship and take pictures without being rushed through it every time.

The Grand InquisitorSep 08, 2021

I agree with your post. I was pretty disappointed by the ride. I've only been on it once back in 2019. The ship is awesome and the inside is really cool. Same with the Hondo animatronic which is hands down my favorite AA Disney has made. But other than that the ride is boring. I was an engineer on the ride and I had no idea what I was doing. I hope Disney can add more to the ride.

doctornickSep 06, 2021

This is absolutely true - we go on ST multiple times every trip just because of the variation - but I have to wonder if they are looking for demand to be less/more total people having ridden the original before changing. If they put in new missions it will definitely draw more locals to reride and make the line longer for less frequent guests who have not experienced it yet. ideally they would have new missions ready to load whenever attendance starts to falter. Maybe in early 2022 after the 50th hype wanes and the holidays are over.

Jones14Sep 06, 2021

Scoring is definitely an issue. We went recently and did the absolute best you can do (two containers, minimal ship damage), and one of my friends turned to me and asked if we had done a good job. I get that they don’t want to beat you down too much if you don’t do as well, but there should really be some sort of placard in the exit hallway with Hondo’s “profit goals” so guests have something to compare their scores to.

PorterRedkeySep 06, 2021

I was really excited for the multiple storylines. Their omission is one of the reasons this ride is disappointing for me. some other gripes: - controls split (up & down/right & left) No ship would work like this. It makes for a frustrating experience for me and not a very realistic one. Plus the controls range are limited to moving around the screen. -More limited motion than Star Tours. Perhaps it is because of the smaller vehicle, but the motions are not as extreme as they are in Star Tours. It is mostly shaking and rumbling. -Poor instruction on how to perform your roles. Every time I ride, the instruction video is usually already started or the volume is so low I can’t hear it. Or you are rushed on before it is finished. I have been on and hit the wrong button and it went into auto mode. It would be nice to have time to watch this full instruction vid at least once, especially for 1st timers. -Scoring is not well defined, especially for first timers. -Graphics are video game like. I was hoping with the new graphics cards the images would be more realistic. -Not a great video game. It this was a video game no one would play it, it’s boring. One last thing. This is probably more of a personal preference, but I don’t like have to focus on the buttons and missing what is happening on screen. I feel like I miss a lot. I really like that each party is loading into an empty cock pit. However I feel that more time needs to be focused on the ride experience and less on the queue and marketability (Pilot the Falcon!) I was so excited for this. I started this thread and followed the construction, but sadly I think this ride is a big swing and a miss. I would be more upset if they got rid of Star Tours, than if they tore this attraction down.

NoChesterHesterSep 06, 2021

When this attraction was under development they lauded three ride video versions. Seems like this is a great ride system with a mediocre ride film and plot. Re-rideability would explode if this was more like Star Tours.

matt9112Jun 21, 2021

Star wars squadrons does a good job and i dont have to wait in a torn i love the que and hondo was a great pick but man the ride just downright falls flat (for disney standards) i feel like it must have cost a ton of money too.

TikibirdLandJun 21, 2021

Seems like a good position to be able to just watch and enjoy the simulation. If you really wanted to fly the thing, couldn't you just get Microsoft Flight Simulator?

TouchdownJun 20, 2021

Also know SRL should really be called the SEL for this ride (Single Engineer Line) as you are nearly guaranteed to be the Engineer.

brifrazJun 16, 2021

Sorry to hear that. One evening (about a month before COVID) I did single rider three times in a row and had almost zero wait. The regular line was about a 30 minute wait. Perhaps at that point in the evening it was all groups of 4 and 5!

MovieloverJun 16, 2021

That's because large groups go into the single rider line thinking they will get on faster. It's a big pet peeve of mine to see a large group in it expecting to be able to ride together.