PHOTOS - Pandora The World of AVATAR construction

Sep 20, 2016 in "Pandora - The World of Avatar"

Pandora - The World of AVATAR construction
Posted: Tuesday September 20, 2016 12:17pm EDT by WDWMAGIC Staff

Today we have a look at construction taking place at Disney's Animal Kingdom on Pandora - The World of AVATAR.


Guests arriving by bus are getting a clear look at the backside of the land, with most of the trees lining the bus drop off area cleared.

The view from the bus stops gives an interesting look at what will mostly be backstage, although expect this view to change as the project progresses.

At the front of the park, guests are now getting a look at some beautiful floating mountains, which now look mostly complete.

Click the gallery for more AVATAR land construction photos.

Pandora - The World of AVATAR is expected to open in Spring 2017 with two attractions. The land's thrill ride is 'AVATAR Flight of Passage' is the centerpiece of Pandora, allowing guests to soar on a Banshee over the vast alien world. Na'vi River Journey is the land's second attraction, offering a D-Ticket class family river ride through Pandora's bioluminescent rainforest.

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DisneyDrewMay 15, 2017

WDWtravelerMay 04, 2017

Photo update as of Thursday, May 4. The construction wall/barricade has been removed from the new bus transportation shelter. You will note there are only two bus stops (see the upright poles where the bus stops). One bus stop will be sheltered, and one will be in the open. These two bus stops are specifically designed for the double-length buses. The queue fences have been installed, but yet to be painted brown. The new pavement that connects the Animal Kingdom entrance walkway to the new bus transportation shelters. Work crews were busy installing the railings along the walkway. Bales of pine needles in the background for landscaping. 202992

wdisney9000May 04, 2017

Watever helps you sleep at night, bruh......

MisterPenguinMay 04, 2017

lrn2math There is no conflict between what I said and what jgg said.

wdisney9000May 04, 2017

Haha,.....MisterPenguin got schooled.

matt9112May 03, 2017

with no drop and a newer set up i dont think this will have potc issues...with no drop no issue.

Brian SwanMay 03, 2017

I like this guy (or gal)!

MisterPenguinMay 03, 2017

I have a feeling that we'll soon be talking about Schrödinger's family...

jggMay 03, 2017

No misunderstanding here. First of all, you yourself start by deriving the dispatch interval (I bolded it) - which is exactly what @gorillaball said was the one number you need. Since that's the value you need, why not just measure that directly rather than trying to guess at the total # of boats? Second, you've ignored load time and resource contention/starvation. Your hypothetical 5 minute ride will have a different throughput if the load time is 10 seconds vs. 100 seconds - a difference which is already accounted for in the dispatch interval. You can say that your 5 minutes includes load/unload time, but that's not really the common usage of 'ride time' and it's that kind of ambiguous language that leads to people talking past each other. Yeah, if you have the right data you can derive the same result the way you described - these are pretty simple mathematical relationships after all - but it's a really roundabout way of of doing it and requires data that's less easily obtained than just counting off seconds between dispatches. The proper way to model this is as a wave function where each peak represents a ride vehicle. Thus, the period of the wave is the time between dispatches and the inverse of the period (frequency) is the dispatch interval; frequency * capacity = throughput. Modelling this way has a couple of advantages: First, it's fully specified and easily measured. Second, we have lots of well-understood mathematical tools for manipulating, composing, and decomposing waves, which is useful for modelling the system as part of a larger whole.

KrzyKttyMay 03, 2017

I could probably fit my family of 4 in the one row easily, but my husband and I are smallish people with two small kids.

gorillaballMay 03, 2017

The way you explain it there isn't false, you are just going about it a different way (a harder way in my opinion) to get to the same result. For one you are dividing the number of boats (unknown and usually not easy to find) by the ride time (also somewhat unknown, 4-5 minutes). When all someone needs to do is time the average dispatch and you have the answer. So - we aren't totally saying different things. I'm just saying on any new ride the number of vehicles isn't a needed requirement and is usually much harder to find then setting a stop watch and watching dispatch, something that can be done in one viewing of a few minutes. Then if those boats that are dispatched go for 3 minutes or 30 minutes using 3 boats or 300 boats - all information that's not needed because I just viewed boats of X people dispatching every X seconds.

raymusiccityMay 02, 2017

There might be some minor issues with weight distribution! :)

RandySavageMay 02, 2017

And with that, I give you Dr. Julius Greenbaum.

MisterPenguinMay 01, 2017

I think this is the beginning of people talking past each other math-wise. If you know the rate of loading a boat (and how many people are in the boat) and that rate of loading doesn't change with the number of boats out in the ride, then, tautologically, the number of boats doesn't effect throughput. If, however, the number of boats out in the ride affects the rate of loading (e.g., if you have just one boat, the rate of loading is going to be once every five minutes for a five minute ride; but, if you have 100 boats, then you can load nearly continuously at maximum speed of moving human bodies around, such as once every 10 seconds), then more boats will effect the throughput until you hit the maximum loading speed of human bodies at which point, extra boats do nothing.