Play Disney Parks app to feature heavily in Star Wars Galaxy's Edge

Feb 28, 2019 in "Star Wars Galaxy's Edge"

Posted: Thursday February 28, 2019 7:31am ET by WDWMAGIC Staff

Star Wars: Galaxy's Edge is the first land designed to integrate with the Play Disney Parks app, which debuted last summer and offers interactive adventures and experiences linked to the surrounding environment.

According to Disney, the app will provide new opportunities to engage with the land, like translating a galactic language, learning what’s hidden inside crates and containers, or accomplishing certain tasks by participating in missions.

Guests also can use the app to interact with a variety of elements, like antenna arrays, door panels, drinking fountains, droids, media screens, and ships.

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gerararOct 04, 2021

Agree! But first they should fix the falling ceiling props first…only 1 of 2 has been working for the past few months…

MovieloverOct 04, 2021

My one complaint of the ride is the final Kylo encounter just needs added smoke to help enhance the effect of the ceiling collapsing, But I do agree that heat/smell of the explosions would add to the ride as well.

gerararOct 03, 2021

This. This has been my one true complaint with ROTR. For example, when the AT-AT fires upon you as you escape by the elevator, actual fire should’ve been used. When you pass by the destroyed walls after cannon room, actual mist/smoke could’ve been used instead of projected smoke. Inside the escape pod, they should blast hot air as you free fall and your velocity increases. The only “real” element in the whole rise is the blasted air after escaping Kylo Ren’s grasp. Someone always reacts to it surprised since it’s unexpecting. Needs more of that. If a ride like Gringotts and Spider-Man in UF/IOA is able to use fire and smoke elements, Disney could’ve done the same if they truly wanted to.

Dan DeesneeOct 03, 2021

After reading some reviews on the rat ride I finally figured out what it is that bothers me so much about rise of the resistance. Outside of visuals, it has no immersion whatsoever. No heat effects, no smells, they don't even use smoker or anything like that as far as I remember. The whole thing just comes off as plastic and sterile. Technically it's a very impressive ride. I love the transitions to the different ride elements. But I never really buy into the whole experience like I do with some other Disney experiences. Anyone think Disney might add smells or heat effects eventually?

doctornickSep 28, 2021

They were using generic (plastic) Disney Parks bags for the shops in GE when I was there over the summer. I was surprised they didn't have land specific bags, especially given how heavy they were on stores in the land (not to mention also having Star Wars stores in Disney Springs).

Bleed0rangeSep 28, 2021

It just dawned on me today how to get some classic OT characters in GE…

Animaniac93-98Sep 14, 2021

Finally had the chance to ride RotR at DLR. Best Disney ride built in the USA since RSR in Cars Land. Got to see both routes the cars take you, and it was A-mode for Kylo Ren both times. As far as Disney trackless dark rides, I think I still like Mystic Manor better, though. I prefer the theme and there's more to look at.

HoustonHornSep 06, 2021

Did they get rid of the themed bags? I have two different versions - the regular plasticy ones that are (unfortunately) Dallas Cowboy colored and a more canvassy one that is burgundy and has Black Spire Outpost on it. They were available as of Thanksgiving week 2020.

doctornickSep 06, 2021

Absolutely. It’s quite baffling to me they don’t have custom bags for the land (could also use them in the SW shops in Disney Springs). I mean they have like a dozen shops in GE.

disneyC97Sep 06, 2021

I still find the use of generic “Disney Parks” bags the most ridiculous considering the lengths and expense they went to remove credit card and Coca Cola product names, etc from these lands. In addition to no BGM as it was deemed not thematically appropriate.

matt9112Aug 23, 2021

Lol i was there opening weekend (before ROTR was open) i remember the forest area just having all of those industrial fans in the shrubbery....i have never seen something make less sense in a theme park so the only sounds were a constant brrrrrrr of fans. To each there own but the music around TWWOHP never came across as too overwhelming. Its the perfect volume.

doctornickAug 22, 2021

I like that the land itself doesn’t have SW music blasting all over and instead has ambiance sounds… but I’d agree with having SW music at the entrance points to set the mood

doctornickAug 22, 2021

We went last week at DHS and Bespin Fizz was on the menu and all the drinks were in different glasses (I assume appropriate ones for each). The Fizz was smoking when it came out. there was no rushing us out. We were able to stay as long as we wanted. The music wasn’t loud but it was certainly audible. Tough to hear too clearly due to the number of people but about what you’d expect for any crowded place

Haymarket2008Aug 22, 2021

Not much has changed, as far as I can tell. Drinks were being served in their appropriate glassware and guests were smiling at the Rex and the overall vibe. It actually felt like a far more settled experience, in a good way, since last time I went. Hosts/bartenders weren't rushing people out like before.