M
They made some modifications overnight to the ride vehicles, and it's cycling through this morning.
W
Closed so far this morning.
N
So in spite of all the conjecture and suppositions, the results are the same: Slinky Dog Dash currently has operation issues resulting in extended downtime. What they may be isn't obvious and the details are not being published. The impact for a park with fewer rides and experiences is greater in DHS than MK. One out of 9 rides.
T
Was there 2 weeks ago and we didn't get to ride it during our trip. It was down multiple times through the day on both days we were at DHS.
C
Was the for 8 days towards the end of August and slinky felt like it was down more then it was up. In 3 days at DHS we got one ride on it.
D
It appears Slinky Dog Dash has reopened with a 30 minute wait:
B
Yet another example of why we need more B,C,D attractions. Simplistically reliable.
M
↩ replying to networkproAnd coming up on a federal holiday weekend. I'm sure they're as anxious as anyone to have this operational, at least over the next three days.
M
↩ replying to Basil of Baker StreetProblem here is the ticket ratings are based on the experience rather than the complexity of the ride system.
This is at best a D-Ticket that gets treated as an E-Ticket due to a desert of attractions in this park with favorable height requirements.
Having said that, due to the launches, it's probably more operationally complex than a true E-Ticket such as BTM that operates on much older and simpler chain lift designs.
F
Interested to learn eventually why this Attraction is having these issues.
Seems unusual, and with it not being operational over this stretch of time tells me it's a safety concern.
Hopefully this gets sorted out soon.
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S
This one and Rise seems to be closed every time I go. Hollywood Studios definitely needs simpler, more reliable rides.
M
↩ replying to Basil of Baker StreetThat’s not profitable…if that happened how would Josh be able to afford his extra tight pants?
R
↩ replying to Figments FriendMy guess is as good as yours, but it might have been a problem with the magnets correctly synching with the computer sending the currents (forgive the oversimplification). In that location, the train needs to stop, pull back, and launch forward again all using that LSM launch system, so if something is out of whack I can see how it might shut down operations. Something could have been out of alignment, there could be a faulty sensor, or a magnetic piece damaged, etc.
M
↩ replying to Disstevefan1There’s really no such thing as a simple coaster, at least ones from the last 25 years or so.
Though they may look simple, modern roller coasters are incredibly complex pieces of machinery and engineering with far more moving parts than you could ever begin to imagine.
All it takes is one of those many, many components having an issue to take the whole thing down. And it’s not any sign of incompetence either. Machines are always going to need repair, and that sometimes can take a little while to do.
Disney’s coasters actually function at a more impressive level than almost anyone else’s. Remember that the majority of coasters in the world do not run year-round because the majority of parks that have them are seasonal. The fact that Disney’s able to reliably run coasters almost 365 days a year is really incredible and not at all the norm for the industry.
I’m sure whatever’s causing this downtime isn’t super major, but it’s not really something to criticize Disney about. These things sometimes have some unexpected issues to work out, and they are certainly doing just that as fast as they can. But they also want to do it safely, with the correct materials, and get the job done properly. That sometimes takes a few days or more.
It’s just the nature of any large, complex machine, especially ones that operate as frequently as Slinky does.