Millennium Falcon: Smugglers Run Complete Guide — Mandalorian and Grogu Mission

21 days ago in "Millennium Falcon: Smugglers Run"

Posted: Wednesday May 20, 2026 9:52am ET by WDWMAGIC Staff

The updated Millennium Falcon: Smugglers Run opens at Walt Disney World and Disneyland on May 22, 2026 — the same day Star Wars: The Mandalorian and Grogu hits theaters. Here's everything you need to know before you fly.

The New Storyline

Hondo Ohnaka has picked up intel about a shady deal on Tatooine between ex-Imperial officers and a crew of pirates. He needs your crew to track down three high-value bounties and collect any cargo along the way.

You'll cross paths with Din Djarin and Grogu during the chase. While Mando focuses on capturing the bounties, your crew handles the cargo — until your cover is blown and the mission takes a turn.

Choose Your Destination

For the first time, an engineer in your crew picks where the Falcon goes next. Three destinations are available:

  • Bespin — Chase an Imperial officer through the skies of Cloud City, dodging freighters loaded with Tibanna gas canisters and swarms of TIE fighters
  • Coruscant — Hunt down a Sentinel Assault Shuttle through the Uscru Entertainment District at night, weaving through tunnels and dense civilian traffic
  • Death Star wreckage above Endor — Navigate the debris field of the second Death Star, track a Trandoshan pirate hiding in the wreckage, and rescue Mando and Grogu from a rogue tractor beam

No two runs play out the same way, which gives the attraction genuine replayability.

Know Your Role

Six guests fly the Falcon on every run. Your seat determines your job.

Pilots

Two pilots share control of the ship — left and right.

  • Left pilot controls side-to-side movement and has a boost button to accelerate past danger
  • Right pilot controls up-and-down movement and triggers the jump to hyperspace

Coordination between both pilots is critical. Sloppy flying damages the Falcon and costs your crew credits.

Gunners

Two gunners defend the ship and boost your score. Before takeoff, choose your mode:

  • Automatic — targets are tracked horizontally and vertically; one button fires in bursts of five. Good for first-timers
  • Manual — targets track horizontally, but you select high, middle, or low firing zones using three separate buttons. Higher skill ceiling, higher potential score

Missiles are available at select points in the mission and can hit nearby targets if timed well. Accuracy matters — Hondo wants the Falcon back in one piece.

Engineers

Engineers have the most varied role on the ship, with several responsibilities:

  • Choose the destination — one engineer selects the next planet by following a homing beacon after the Tatooine leg
  • Launch homing beacons — the other engineer tags the bounty ships before the jump
  • Collect cargo — use the tractor beam to grab up to three crates each (six total per crew) when the alert sounds and the masher button glows
  • Call Grogu — hit the call button to check in on Grogu aboard the Razor Crest
  • Repair the ship — hit illuminated buttons quickly when the Falcon takes damage

How Scoring Works

At the end of the mission, Hondo tallies your crew's performance. Crates your engineers collected are unloaded in the hangar — contents vary and each haul affects your overall cabin score. You might find galactic credits, Kyber Crystals, or baby Rancors inside.

Individual seat performance is also factored in. The top scorer can earn the Employee of the Month honor.

How to Unlock Grogu Mode

There's a hidden easter egg on Smugglers Run that most guests miss — and it's worth knowing before you board.

When the ride begins, both gunners need to do the following at the same time:

  1. Press and hold the first of the four horizontal white buttons — the one closest to you
  2. While holding it down, press the blinking button

Both riders in the middle gunner seats need to do this together for it to work. If you pull it off, you'll hear Grogu sounds throughout the ride instead of the usual narration.

Grogu Mode replaces the former Chewie Mode from the original version of the attraction.

Tips Before You Fly

  • If you want the most control over the mission, aim for an engineer seat — you pick the destination
  • First-time gunners should start in automatic mode
  • Pilots should communicate — left and right controls work together, not independently
  • Watch the hangar bay after landing to catch Mando and Grogu securing their bounty from the Razor Crest

Millennium Falcon: Smugglers Run opens May 22, 2026 at Disney's Hollywood Studios and Disneyland park.

Discuss on the Forums

Get Walt Disney World News Delivered to Your Inbox

View all comments →

Tom Morrow21 hours ago

That might be it. Steering does seem less sensitive, there is perhaps a little bit of steering assist happening, no "traps", and possibly a wider flight "lane"? It's probably for the better to make the flights a little less chaotic. Also in general this feels a little bit less like a video game and a little more like a simulator ride you have some control over. I still think there is still a better possible version of this ride, but this is overall an improvement.

MisterPenguin21 hours ago

The O.G. path had certain 'traps' that tested piloting skills. E.g., the first horizontal obstacle can only be avoided by going under, not over. Tho, most people's instinct is trying to go over... Also, it was very easy to overcompensate like you're on the Speedway. I haven't tried the new 'paths' yet. Perhaps they removed the 'traps' and made steering less over-reactive. ??

Tom Morrow23 hours ago

Rode it a second time and was pilot this time. Is it just me or is it a little bit easier to pilot now?

Piebald1 day ago

I've ridden this multiple times and I like it. The original felt much more video game-esque with the setting. Having the engineer choose the location after the initial training is much better. I've gotten endor and coruscant and it's just a big improvement. I see this as a win and can't imagine anyone upset about losing the original. Plus Single Rider line is still very short and engineer is given more to do so the fact that youre getting engineer on SR line like 98% of the time isn't as bad as before

celluloid2 days ago

It helps that Universal had built two critically and commercially successful lands twice before for that property that include multiple E tickets and, supporting attractions, live entertainment and environments. This was Disney's first realized land dedicated in a park that was gutted and starving for new with the biggest such property in cinematic history for it.

Agent H2 days ago

You’re comparing 2 different things. Harry Potter is a franchise that takes place in with a vastly smaller amount of characters that all more or less coexist in the same time period (and even then the lands are riddled with inconsistencies) By contrast Star Wars is a franchise with a lot more of its more popular characters spanning multiple time periods then Harry Potter. The location isn’t what prohibits the original trilogy characters from appearing.

Br0ckford4 days ago

Went on this today.......😏

Tha Realest5 days ago

But Universal course corrected. After six years, so did Disney, into a series that will make less money than Solo

Mr. Sullivan5 days ago

Frankly that makes the decision even worse because that would mean the bulk of the land is inspired by films that have a worse reputation than even the sequel trilogy does.

lazyboy97o5 days ago

It wasn’t a pivot. It was long planned. The land was conceived of as Ministries of Magic.

Mr. Sullivan5 days ago

Well….I mean they did start to do that at Epic Universe so I wouldn’t completely give Universal a pass on that. The only difference is that the Fantastic Beasts franchise went belly up far enough in advance for them to pivot to Ministry of Magic even though it’s set many years after the rest of the land and in a different country.

Orange-Bird6 days ago

Such a great concept! I love the idea of the land becoming more centered around Mandilorian rather sequels more original characters could be nice though!

parksandtravel6 days ago

You can also look at Fortnite's all-time charts, that show similar rankings. The exact placement of a character isn't the point, it's about the general placement. This is way more reliable than the X poll you keep citing, since far more people play Fortnite Star Wars. A character that's not liked would not be anywhere near the top 10 of most played characters.

DisneyCane6 days ago

I think the main issue with Star Wars, in general, is it doesn't really lend itself to reboots and spin offs. What people fell in love with was the original story and characters. Once that story arc with those characters were concluded there really wasn't a big appetite for other "Star Wars Universe" stuff. There was always a hard core fanbase for that type of thing but not a huge audience. It's the major reason why the most nostalgic of the sequel trilogy did the best. The superhero genre lends itself to retellings of the same stories with a little bit of a different spin or style. You can't really remake the Star Wars saga with new actors and expect it to work. After "Solo" I lost any desire to watch any Star Wars related productions. For a theme park attraction it's fine to throw some characters in. MFSR is centered around the ship and a specific plot for the ride. The characters are just there and it doesn't really matter if it is Grogu or Kermit the Frog.

Park Hours & Calendar

Updated frequently

Find operating hours, early entry times, and park hopping info across all four Walt Disney World parks.

Lightning Lane Prices

Updated daily

See current Lightning Lane prices for Genie+ and Individual Lightning Lane attractions at all parks.

Dining at Walt Disney World

Dining Guide

Explore restaurants, menus, and reviews for quick service and table service dining across Walt Disney World.

Latest Disney News

Updated multiple times per day

Catch up on the latest park updates, construction news, entertainment, and official announcements.