Ride System
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Latest News & Construction Photos
Please note: Most images and information here is not
officially released material, and should be treated as rumor/speculation
until confirmed by Disney. You can visit the OFFICIAL Mission Space
website at
http://www.disney.go.com/vacations/missionspace/index.html
22 January 2003: Motion Sickness
A lot has been made on the internet of potential
motion sickness issues with Mission Space. Sources close to the
project indicate that this is not as large a problem as is being
reported. It is true that the ride vehicles are designed for easy
cleanup in the event of someone becoming ill, but it should be noted
that this is a requirement of most fast moving Eticket attractions.
WDI are working hard to tightly synchronise motion, audio and video to
reduce any possible motion sickness effects.
20 January 2003: Post Show description
The following is a more detailed look at the post
show for Mission Space, as tested back in September 2002. This
is how the show was back then, but as always, things are likely to
change.

The floor of the postshow area is as shown above. There is a stage
with a ramp leading to it. On the stage are two main stations, each
divided into four individual consoles, for a total of eight guests
on the stage at a time. Additionally, there were two "hosts" for
the postshow, each of which rooted for a different team, Orion or
Triton, one Gold, one Silver (please note: I could be mistaken as to
which of the two teams was assigned which of the two colors as well
as which side of the room in the floorplan...don't be surprised if
something is reversed). On the main floor were 12 or 16 (can't
remember) individual stations for each team (only 12 in the diagram,
for the sake of illustration), allowing a total of 24 or 32
(depending) players on the floor and 32 or 40 (again, depending) for
the game. The players on stage were the "mission specialists", and
the players on the floor were "mission control."
Players onstage were each assigned individual colors
(Red, Yellow, Green, Blue) corresponding to one of their team's
consoles and representing one of four different ship systems.
Players were presented with a diagram of their ship with markers
corresponding to their controller's color. At the bottom of the
screen, tiles created by the mission control players would appear.
Players onstage could grab the tiles by holding the "apply patch"
button, then moving them into position, and releasing the apply
button to drop them into the markers. As each marker was filled,
more would appear until that player's system status reached 100%.
Once a player has completed all the repairs for his system, that
player could then assist his team-mates by grabbing their systems'
tiles and dropping them onto the appropriate markers. Once all
system's status reached 100%, one player could then hit the "BOOST"
button to move on to the next level. The team that managed to get
the most boosts in (or whose ship systems' levels were higher, in
the event of a tie) would win.
Mission control players use a console similar to the
one in the above diagram (again, button layout may be a bit off) to
create the "patches" used by the mission specialists to repair their
ships. The individual stations are about the size of the video game
demo stations you would find at a department store. Players create
the patches by selecting the color corresponding to the patch they
want to make (again, red, green, yellow or blue, corresponding to
one of the ship's systems). Once the patch type is selected, the
player must use the buttons on the console (colored white, in the
diagram) to solve an onscreen puzzle. Once the puzzle is solved,
players press a button to send them to the crew. Players must
listen for cues from their mission specialists, who are encouraged
to communicate to mission control what particular tiles they need.
The game lasted for two periods. There was a quick
halftime, where the different teams' progress was compared. After
the second period, a CG video showed the winner (of course, it ends
up being neck-and-neck to the finish line). The winner "docks with
the space station", and the other befalls some disaster such as
flying off into space towards a distant world.
20 January 2003: Ride Vehicles spotted
I have had a report in from Scott who recently took
a backstage tour at WDW, and whilst touring around the WDW machine
shops area, 4 Mission Space ride pods were clearly visible to the tour
group. As detailed previously, the vehicles could clearly be seen to
have 4 seats in a row, facing banks of monitors and control switches.
Some of the vehicles also had the front portion folded downwards. The
exterior of the pods were white in color.
9 December 2002: Ride System Specs
The ride system manufacturer ETC has released the
following specs for the generic version of the ride system. The Disney
system appears to be a customized version, but would have similar
specifications.
- 3 DoF Electric Centrifuge Platform
- +40°/-55° Pitch
- ±25° Roll
- +360° Planetary
- Up to 2.5 G's - SUSTAINED
- 10 4-Seat Gondolas [40 Seats total per unit]
19 November 2002: Mission Space details
Some more details are beginning to appear on what
will take place inside the ride. Remember this is not officially
confirmed information, and is therefore always subject to change.
- The queuing area inside the International Space
Training Center, contains a series of railed areas, similar to Test
Track, with a huge Gravity Wheel suspended on one of the walls.
There are a number of International flags hanging from the ceiling,
representing the International feeling of the training centre.
- The flight pods each contain 4 seats, with
dividers running between each seat.
- Each seat is equipped with an "over-the-shoulder"
restraint, and its own sound system.
- The pod's interior is very detailed, with a large
number of controls and displays in front of the seats, each equipped
with a joystick. The pods are far larger than the Cyber Space
mountain pods. Standing is possible, similar to Star Tours in scale,
but obviously only sized for 4 persons.
- The ride is going to begin with the launch
countdown, expect some psychological effects to build the tension
here.
- As launch approaches, the seats will roll back
into the launch position (facing upwards, on your back), you will
feel the engines roar, and blast off. Expect to be faced with large
G Forces, and an immense feeling of speed as the craft escapes the
Earth's pull.
- During the flight there will be simulated
weightlessness effects.
- Each member of the 4 person team will have a
mission to do during the flight. The outcome of the mission will
depend on how well the team performed.
3 September 2002: Ride System in Test and Adjust
Information suggests that one of the four ride
systems is now in the Test and Adjust phase. While this can be an indication that things are
progressing well, we must remember that Rock n Roller had a test and
adjust phase of around 6 months, while Test Track's ran for over
12 months. Additional information suggests that only 1 of the 4 ride
systems is actually fully installed.
2 September 2002: Post Show Details!
The following is a description of the attraction
post show.
"The "game" is called
Space Race. There are 2 teams with 12 computer type labs for each
team. Each lab can hold up to 3 people, meaning that this "race" can
hold up to at least 50 people or more, depending on your party size.
The two teams are called Triton and Orion. Each team is divided into
two different sections. Astronauts and Mission Control. Since it is a
race, the point of the game is to win. Each team is represented by a
spaceship. The race starts off on Mars, then ends at the International
Space Station. During the middle of the race something goes wrong and
the ships break down. Here comes Mission Controls role. Mission
Control must use there labs and try to repair the ship. It is divided
into 4 different colors. Red, Blue, Yellow, and Green. Once Control
gives the necessary colors to the Astronauts, they place it on the
spaceship where it is necessary. Once you reach 100%, you get a boost.
These boosts make your spaceship go faster. The point is to get as
many boosts as possible to make it to the International Space Station
first
There is also
an interactive play area for kids (and adults can enjoy it too). It
also has Postcards that you can send from space"
28 June 2002: Interactive elements
Some new info leaking out around the ride system
reveals that there are some interactive elements to the ride.
Apparently, there will be user interaction required INSIDE the pods
during the attraction. The action of the guests inside the pod
will influence the outcome of their ride!
22 June 2002: The ride system finally revealed?
The link between ETC (see below) and Disney on the
Mission Space project has been apparent since early on in the
development of the new pavilion. ETC have recently launched a new
website, which appears to give some major clues to the Mission Space
ride system. Of course, this is not officially confirmed, and
this information is largely based on rumor, and should be treated as
such.
The link below is part of the new ETC Entertainment
division
http://www.therideworks.com, and appears to show concept art of
the ride system that I discussed in the update below, dated 13 June
2001.
http://www.therideworks.com/gallery2.htm
Notice the central centrifuge design, with a large
number of Cyberspace Mountain type motion pods attached. This
configuration exactly matches the rumored Mission Space ride system.
As a final teaser, here is a quote from their
website...
"In 1999, Entertainment Technologies Corporation [EnTCo]
was formed to focus ETC's unique experience and expertise toward
creating the next generation of motion-based simulation attractions.
2001 saw the opening of The Ride Works, EnTCo's premiere attraction
development facility. The Ride Works offers the world sustained G's
and continuous 360º motion in up to four axes.
Wait till you see what happens in 2003 . . ."
The final line referencing Mission Space perhaps?
4 April 2002: Ride System spotted
There are suggestions that part of the ride system
was delivered to the Central Shops behind the Magic Kingdom a few days
ago. Eye witnesses report seeing a large flat bed truck, with
what looked like parts that match the "Space Simulator Pod" concept.
The truck was being escorted by Disney security. (Thanks to Jason for
the information)
13 June 2001: Mission
Space Ride System
Note: The following is rumor, not official confirmed fact.
While information on the actual ride system for Space is very sketchy,
there are a few clues floating around the web. The origins of
the Mission Space ride system appears to date back to a project that
Disney developed for Disney Quest, called CyberSpace Mountain.
To allow guests to create and then RIDE their own coaster, Disney
worked with a company called ENVIRONMENTAL TECTONICS CORPORATION -
specialists in simulated environments. (I believe Screamscape were the
first to find the ETC connection)
The following comes from
an ETC Annual report 2000
"Two years ago, ETC began collaborating with the Walt Disney Company
on a project that evolved from our unique and proprietary knowledge of
the human body’s physiology and psychology and our complementary
motion base technology. Through developing and manufacturing this
highly successful entertainment ride for Disney,
our relationship with the entertainment giant
blossomed in ways unimagined, making Disney a premier customer.
We feel extremely proud of that relationship, and hope to foster it
for a long time to come. Accordingly, we have formed a separate
company, Entertainment Technology Corporation, to provide the needed
focus, dedication and commitment necessary to ensure its long-term
success. Such a valued customer deserves no less."
The above release relates to the CyberSpace Mountain projects.
So at this point, we know Disney was/is working with ETC. The
actual CyberSpace Mountain simulator appears to be one of these
http://www.etcusa.com/atsglab.htm
With this in mind, the following press release was made by ETC.
This appears to be talking about the Mission: SPACE project. The
time frame, budget, references to the 'Major Entertainment Industry
Customer' all seem to fit the bill.
Environmental Tectonics Corporation Signs Major
Entertainment Ride Contract; Company Backlog Hits Record Level
Wednesday, February 2, 2000 07:47 AM
SOUTHAMPTON, Pa., Feb. 2 /PRNewswire/ -- William F. Mitchell,
President and CEO, Environmental Tectonics Corporation (ETC) (Amex:
ETC), announced the signing of a contract with a major
entertainment industry Customer on January 28, 2000. The contract,
exceeding $25 million in value, with an approximately 3-year
performance period, was awarded to ETC's wholly owned subsidiary,
Entertainment Technology Corporation, and will be performed at ETC's
Southampton, PA, facilities. The total project will entail the design
and production of a totally new entertainment ride attraction,
and also includes supervising of installation. In issuing the
announcement, Mitchell noted that the project has been in the
development stage for over 18 months, and is now ready to enter the
final design and production stages. The development effort
represented a unique cooperative effort between ETC and its Customer,
whose identity may not be disclosed because of contractual
prohibitions. The Customer's selection of ETC for this major
project was a direct result of ETC's exceptional combination of
advanced ride perception technology and superior technical and
manufacturing capabilities. Mr. Mitchell also commented that, "This
contract reflects the Customer's high level of confidence in our
ability to work with them on a day-to-day basis. This confidence
has been evidenced by several other very successful entertainment
rides we have produced for them, and several projects now in progress.
It is certainly a major milestone, and it firmly establishes ETC as a
major player in the robustly expanding entertainment ride market."
With the addition of this contract, ETC's total backlog now approaches
$53 million -- the largest in its 30-year history.
For nearly 30 years, ETC has been on the leading edge of the design,
manufacture, installation, training and long-term maintenance of its
products in the U.S. and 65 countries worldwide. These products
include: aircrew training systems for standard and high-performance
aircraft; disaster management simulators; industrial sterilization
equipment and environmental simulation systems; clinical Hyperbaric
systems, entertainment/amusement systems; and related hardware and
software products. ETC's main plant and offices are located in
Southampton, PA, USA, with subsidiary locations in Orlando, FL, the
UK, Warsaw, Poland and Ankara, Turkey.
Certain matters in this press release are forward-looking statements
that involve risks and uncertainties that could cause actual results
to differ materially from those in the forward-looking statements.
This includes, but is not limited to, market acceptance of new
products, competitive actions, economic conditions, and other risks
indicated in filings from time to time with the Securities Exchange
Commission.
SOURCE Environmental Tectonics Corporation
Assuming the above is talking
about Space, is is pretty handy that
ETC also have a
centrifuge product -
http://www.etcusa.com/atsgfet.htm
which would appear to fit the
sketchy descriptions we have heard of the Space ride system.
So if the above IS true, it
appears that Mission: SPACE is going to be comprised of 4 of these
centrifuge simulators, with 4 person pods attached to multiple arms of
the centrifuge. Disney will be then using advanced onboard
effects to simulate both the visual and physical effects of a training
mission to space.
The above press release states
the ECT project is worth $25million. We know from earlier rumors
that the overall project is to be upwards of $100million - so one
question that has to be asked is where is the remaining $75million
going? Could Mission: SPACE be the first outing for C.A.V.E, or
some other new visual simulation technology?