Test Track reviews
Future World, Epcot

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From WDWMAGIC Visitors: 7.4  



"Fast for all!!!"
Reviewed on Feb 17, 2009  by 
Rating: 8  
Ever wanted to know what a crash test dummy feels like? Then this is the ride for you. When World Of Motion closed it's doors and Test Track moved in EPCOT got a taste of thrill. Test Track launches you on a crash course of vehicle testing as you learn all of the exciting things car companies do to make sure their vehicles are durable. The finale of the attraction sends you 0 to 64 mph as you go through a series of outdoor banked turns! Test Track is the fastest ride at Epcot and with good reason.

Queue- Okay The queue is not very impressive overall and tends to give me a headache. There are some interesting test demonstrations going on that are fun to watch but if you don't have fastpass expect to be waiting for quite a while. 7.4/10 stars

Pre-show- Okay After waiting in line you enter a box shaped room with video screens up front. Bill Mckim and co. give you a brief summary of the rigors of car testing and then show you what you will experience, they even throw in a "surprise test". Uh-oh. The pre-show room is for the most part boring with a sense that the Imagineers were rushing through it. The video is kind of entertaining. 6.4/10 stars

Ride- Excellent After leaving the pre-show you enter the main loading dock and begin your journey. There are several durability test as well as the outdoor track in which you reach speeds up to 64 mph. The ride is very entertaining and fast paced that teaches you something along the way. 9.5/10 stars

Post Show- Good Test Track's post show allows kids and car loving adults to sit inside a large selection of vehicles. This is coupled with a rocking group of car advertisements playing in the front of the room. There is also some learning areas and a virtual reality playfield. My biggest problem with the post show is that it feels alot like a car advertisement and in a way, it is. 8.5/10 stars

Every time I experience Test Track I get something new and have alot of fun. There are many families who enjoy the ride so I highly reccomend it for thrill seekers and families alike. Test Track shows that learning can be very fast.
Overall: 8/10 stars



"Dissapointment"
Reviewed on Nov 11, 2008  by BrownDerby07
Rating: 2  
I have heard so much about this ride but after riding it I was very dissapointed. First of all, even the Fast Pass line moved slow so with a FP we ended up waiting 30 mins... then when we got on the ride most of the tests were boring. (loved the one where you go around the turns really quickly though!) The biggest dissapointment of all was the over-hyped high speed test. It may be the fastest ride at WDW, but you def. don't feel like you're going ANYWHERE near as fast as you do on RnRC. (Heck, Big Thunder Mountain feels faster than this!) If you can walk right on it, do it. If not, get a fast pass if you haven't done it before or just skip it.

"Surprise tests? Yeah, pick one."
Reviewed on Jul 29, 2008  by monorail_silver
Rating: 7  
Queue can get loud with all the testing being done in there, but plenty to look at while you most likely will be waiting in a long line unless you get there early in the morning. The actually ride, for me personally, leaves me wanting more. Don't get me wrong, the 65mph banked turn is a real thrill, however, the rest of it gets dull after the 50th time. If the line is under 25min, which it rarely is anymore these days, get in line. If not and have a FP window available use it.

"It's okay; not worth a very long wait."
Reviewed on Jul 12, 2008  by csalleh
Rating: 6  
This ride is okay if you can walk on (if you visit in early to mid December). The whirl on the track is probably the only fun part. I'd likely be less negative about the ride if it wasn't a GM sponsored attraction; when's the last time a GM vehicle inspired any fascination?

"fun"
Reviewed on Feb 27, 2008  by maryszhi
Rating: 10  
This is a not to be missed attraction: make sure you get a souvinear photo of you on the ride :)........... great ride that shows you how safe our cars really are .

"OK"
Reviewed on Sep 24, 2007  by jonnykeogh
Rating: 6  
Its alright. Overrated. The speed pick up is great but it brakes way too early. the intensity of the ride was short lived. The idea is great so they should have done more with it. But yeah its pretty good.

"USE FASTPASS!"
Reviewed on Sep 12, 2007  by MouseWorshipper
Rating: 10  
By 11 AM, even in the regular season this ride is prone to 2 1/2 hour standby lines and Fastpasses usually are gone by a little after noon. This is just another reason to get to the park at opening so you can ride twice without waiting.

Alright, now for the ride synopsis: you're at a GM car testing facility. The pre-show is the best in Epcot. After watching it, you'll get in a MUCH shorter line and get in your open-air "test" car. In other words, you're the crash test dummy! I don't wanna give away the surprises, but you top out at over 65 mph and come to both screeching halts and near collisions. Still, most who pass the height requirement will probably be fine fright-wise.

A frantic, snazzy, thrilling attraction that is easy on the stomach and your nerves. Smile when they take the picture!

"Yeah!"
Reviewed on Aug 27, 2007  by MEEE
Rating: 10  
Test Track is awesome. While waiting in line, you see all types of automotive tests and crash test dummies. On the ride, you experience a shortened version of what cars really are tested on. It is more or less realistic but makes for a good ride. The barrier test is the best, the car actually accelerates to 60 plus mph while going outside the ride. Fastpass is a good thing for Test Track though.

"Fast Track"
Reviewed on Jan 29, 2006  by jamierobins
Rating: Not rated  
I just LOVE this ride! I must be one of the fortunate few to never have had to line up for too long and the ride has nearly always been up and running.

Admittedly, there are formidable queues and I recommend a fast track. But if you are in a line, the inside area is incredible and there is always something to be looking at.

The ride itself is amazing. High speed turns, brakes, excelleration, near collisions...yes, you are testing a car for all eventualities, including extreme temperatures (watch out for the robots!!). The outside run is stunning.

Take my word for it, get a fast track and you will be blown away!

"Not very thrilling."
Reviewed on Dec 22, 2005  by WDWFantasmic
Rating: Not rated  
Most people drive faster than this on the freeway so I don't really see this as a thrilling ride. Good storyline and a decent ride. Honestly, I thought this would be better considering it was advertised "Disney's fastest and longest ride ever!"

"a bit overrated, but good"
Reviewed on Oct 08, 2005  by 3IAlienKid
Rating: Not rated  
Though I never miss this ride, I do feel it's a bit overrated as a thrill ride. The only real thrill is the charge around the outside of the building at the end. Everything inside is more like a dark ride, and the parts that are supposed to be thrilling like the mountain curves and the brake testing are quite tame. Still, I enjoy it for what it is, and they obviously put a lot of money into developing this one.

The queue is actually the best part of this attraction which actually explains a lot of the R & D that goes into developing a car.

"Great"
Reviewed on Dec 11, 2004  by DDuckFan130
Rating: Not rated  
I only have like one problem with this ride. It's been a couple of years since the screens on the car have worked, and once we didn't even hear the audio, so we had to say the dialogue from memory lol. The ride is great fun though and we always go on it!

"Test Track is a must-do"
Reviewed on Feb 28, 2004  by disneydummy125
Rating: Not rated  
I don't like roller coasters, but I love Test Track. It is my favorite ride in DW.

"get into my car!"
Reviewed on Jan 15, 2004  by fanofdinsey1981
Rating: Not rated  
This is a very cool ride, but it has a lot going against it. if it is raining/storming, it can't go. and the ride breaks down a lot. and the lines are crazy mad long sometimes. but overall, it is a very cool idea. ever want to see what it would be like to be a crash test dummy? now you get to. and it is an nice look at how cars are tested. the end is pretty cool when you go zipping around outside.

"Great attraction!"
Reviewed on Apr 25, 2003  by DogsRule!
Rating: Not rated  
One of my favorites--certainly the best ride at Epcot. I wish I could drive my car like this!

"Amazed at theme"
Reviewed on Dec 30, 2002  by TestTrack
Rating: Not rated  
This is a great ride to be at EPCOT. Disney cannot just have slow rides or they will lose their audience. The queue line is great and keeps your interest as you wait. I actually enjoyed the ride more when I had to wait instead of jumping on with some GM folk! The music fits the ride well. I am not sure sometimes what they are using to make those sounds but it really got me ready to ride the ride(that sounds weird). I wish it would look a little more detailed on the inside. The cardboard cut out trees and other such items really stand out as ugly. The speed are should go faster as it is not that fast compared to todays standards.

"Unfitting."
Reviewed on Dec 29, 2002  by onelittlespark
Rating: Not rated  
Queuing Time: The lines for this attraction are so tremendous. It's not worth a long wait. That is, unless you're in it for a fast ride. Audio/Music: Well, there isn't much music. What there is, though, in the exit area is music like "Like a Rock" which can be heard on the radio. Am I at Disney? Preshow: This shows some worth as far as how cars get tested and a bit of history. Storyline: It really reminds me of Cyberspace Mountain. It's a thrill ride, but it doesn't have any "substance"...not really any "worth" as an attraction in itself. Theming: I feel like I'm in an auto shop! I don't want to go to an auto shop at Disney! LOL! PostShow: Ugly...and it's just a show off of GM. Experimental Prototype Community of...Today! Thrill Rating: I don't really care for thrills; but my family was more concerned with "is it safe?" Duration: Short. Quick. It's not really worth it. Especially 3 hour wait for 5 minutes? Kid Friendly: A lot of kids can ride it. But it has lots of restrictions. It's not what Disney set out for - "family." Overall Rating: I just don't like it. But still, I would be happier with that. But above that, it lacks a lot of what Disney, and especially EPCOT is TRULY (or was truly) about.

"Simply Awesome!"
Reviewed on Nov 10, 2002  by TheOneVader
Rating: Not rated  
This ride was awesome. The qeue line area is very well themed. THe best part of the ride is the 'loops' or speed test area which is also the most thrilling. Another good factor is the story of a proving ground which is original. Overal, it's an excellent ride!

"Very well done!"
Reviewed on Oct 13, 2002  by leeocean
Rating: Not rated  
Test Track may not be as thrilling as sone thill seekers would like, however, it has great theming and enough thrill to keep people coming back again and again. A great thrill for ALL ages!

"Fav Ride At WDW"
Reviewed on Oct 05, 2002  by Brooke
Rating: Not rated  
I hate EPCOT. I really do. It is SOOOOO boring. My whole life i've had passes to Disney (I live like 5 minutes away) and I used to never use them to go to EPCOT, unless my mom just wanted to take me to eat or something. Because of this ride I now go all the time! I usually go late so i've never had a long wait in long lines, but I would wait to go on this ride. This ride is just so much fun.

"I Love Test Track"
Reviewed on Oct 04, 2002  by ucf disneyfan
Rating: Not rated  
I have loved this ride from the very first time I rode it. In my opinion it is one of the best themed rides ever created by Disney.

"Best Ride in Epcot"
Reviewed on Sep 28, 2002  by Buzz Lightyear
Rating: Not rated  
Great ride except for the frequent breakdowns. The outdoor speed portion is the best, just wish it could be a little longer.

"A NEED FOR SPEED"
Reviewed on Sep 24, 2002  by ron777
Rating: Not rated  
2 years ago I rode Test Track for the first time and I loved it, this ride is intense, The speed test was the best part of the ride, going 65mph on a banked curve was quite a rush overall the ride was fun

"Fast and Fun!"
Reviewed on Sep 08, 2002  by GenerationX
Rating: Not rated  
While I certainly enjoyed the ride part of the attraction, I was surprised at how cool the queue was (the parts, the schematics). My 7 year old son loved this attraction, too.

"Test Track review"
Reviewed on Sep 05, 2002  by wdwmagic
Rating: Not rated  
16 February 1999: A great review of Test Track by Jason Travis, originally posted at www.wdwmagic.com I got to ride Test Track several times yesterday, and I thought I'd post a detailed description. Please don't read if you don't want to know the "surprises". Test Track is like a very intricate and expensive watch that is fascinating when it works, but grinds to a five-minute halt a the slightest jostle. When TT runs correctly, it's exhilarating. Out of about seven rides, probably only three were completely problem free. The CM's speak about normal "zone stops" now--not a 101 but just a short delay because something gets out of synch, or they're loading a wheelchair. Unfortunately, the pacing of this ride is everything. Often you'll get stopped in the middle of a test, and the effect of that test and the whole ride is lost while you sit for five minutes in silence. THE RIDE The outside of the building is quite impressive. They've built a canopy over the exterior, where there will most likely be a line. (I especially like the highway-barrier structures) There are little signs and factoids to read, and during the time I was in line, this little car of CM's pulled up blasting "Supermodel, Work", and other upbeat music while they entertained the crowd by throwing nerf footballs back and forth to us, and playing "chicken tennis" with children. Sometimes the crash test dummies will also work the line, which actually moves fast while the ride is operating. If the line outside isn't too bad, don't let the wait time scare you away, because the interior line is *very* well done and I was never bored, even though the ride stopped for ten minutes once. The cars that shoot by on the track overhead run VERY close together. Sometimes seeming almost ten seconds apart. The track even *moves* and creaks a bit as the cars hurtle by sounding like jet engines. I'm assuming this is normal to prevent stress that would build up in a totally immobile structure...I think. The inner queue is fascinating, and one of the neatest parts of the ride. It's like a large open hangar filled with gizmos and gadgets and television screens and car parts. I almost got sensory overload--you barely know where to look next. The whole room is a cacophony of clattery techno music made up of industrial sounds that changes depending on which part of the line you're in, due to different balances on the speakers that hang above your head. I noticed more than one person bopping along. It manages to sound like a busy industrial garage while also being musical. You'll notice lights flashing by behind some mostly opaque vertically-striped glass on one wall--those are vehicles entering the lift hill. There are many interesting motorized displays--you'll see a huge weight being lifted up and dropped on a car door. Several test dummies also suffer from big mechanical hammers pummelling them. It's all quite fascinating, and a great lead up to the ride. You're herded into one of three briefing rooms. (Make sure you check out the back wall before the lights go out--there are aerial photos of several "real life" test tracks, as well as Disney's.) On one screen the test director explains the tests to you while his assistant brings up computer displays and little avi's of each one. Very interesting how they make this all look like a flashy internet browser display with status bars "downloading" and such. (The female assistant (Sherri?) is really funny in her own subtle way. I love how she almost gets a slightly sadistic glee from being allowed to "randomly" pick the last test--you see an avi of a crash test.) Then you get the usual seatbelt demonstration. The doors open, and you're in another slightly cramped queue on the loading dock. This area is crammed with industrial machinery...all very well done. It's almost a brighter version of the TOT loading area with a bit of Tomorrowland Speedway mixed in. You load into the cars--very nicely detailed with running and brake lights, and headlights--and get dispatched in a "train" of three or four cars together. There is a four-inch monitor mounted in front and back seats. They seem to be the same type of track system as CTX and Indy, only instead of a motion simulator, they are wired with high-speed engines. Several speakers create sound effects...the motor idling and the tires squealing when appropriate. (The cars are actually electrical, and aren't supposed to ever really scrape or screech ever, although you do sometimes) The cars roll forward and up a curved incline to the left, where another CM checks your seatbelts before clearing it to separate and move forward to the lift hill. You see the car ahead of you "burn rubber" up the hill, leaving smoke behind. (I thought this was real at first, but got a whiff of rosco stage smoke coming out of the floor.) The monitors pop on, and you're cleared for the incline test. You accelerate up for a few feet, then continue at a constant speed. It's not so much like a power climb as it is...well...a lift hill. You reach the top and shoot over...for a second it seems like you might be in for a drop, but instead you hit the brakes and make a tight right turn. From the height, you can see a lot of the track laid out below you. The interior of the building is a vast open space that is dark except for some industrial floodlamps illuminating the test areas. It's a little like a parking garage--or a an indoor go-cart track. People have complained about the lack of "scenery" but it's very accurate that there isn't any. You very much get the sense of unfinished "testing". You then grind down a VERY bumpy "Belgian block" hill, which is like driving over dowels. Then you level off and hit the "German blocks" which are bigger and cause some side-to side jostles. This is the one really realistic test in the ride. You actually hit all these bumps with your tires. I wonder how difficult it will be to maintain these cars, as they take lots of abuse. You make a right and stop for a second. A monitor on a pole pops on, and your test engineer tells you he's going to slam on the brakes and try to steer you through a left turn marked out by cones minus ABS. Your car accelerates quite realistically, then fishtails a bit and plows through the cones, ending up in a dark area near a wall outside of the test zone. You turn around and they turn the ABS on. In this lane, you feel two solid bursts of braking, and make the turn. Two monitors side by side show you the overhead videos of you missing the turn and making the turn. These are actually pretty good tests, although it would be cool if the cars had a few feet of lateral "swing" in the back so that the fishtailing would really seem out of control. (As built, your car follows the slot exactly so it doesn't ever feel dangerous.) You make a u-turn to the right and enter the "extreme conditions" testing. You pull in between two giant banks of several hundred bulbs and they flash on, *quite* hot and glaringly bright for a moment. You then pull to the left into the cold chamber. Icicles hang down, and freezing cold air and mist blast down on you. Next is the "corrosion" chamber. The engineer says, "Did we remember to turn those robots off? Sherri says, "Um..." And two industrial robots on each side of you hose you down with mist that's lit yellow and has an odd scent. ("Paint!" one woman exclaimed during one ride.) You exit the atmosphere chambers and get set for the cornering test. You climb up into a simulated mountain road (with the infamous two-dimensional trees) and make three tight turns while they seemingly accelerate you faster and faster. Unfortunately the ride constraints make it necessary to brake before each turn, so it doesn't really build in intensity too much, but you do get some nice lateral g-pull in the turns. You then hit a giant dip in the road (the kind which normally makes you curse as the road scrapes your muffler,) and then twist into a tunnel. All the lights go out, you hear a honking sound, and a giant semi-truck lights up to your left as you swerve right. Not horrifyingly scary, as the truck doesn't seem to move much, but loud. You pull back into a garage like area labelled "barrier test". Several overhead p.a.'s blare out to clear the area. You make a right turn and approach a testing area. A bank of very bright floodlights turn on (they film crash tests at high film speeds requiring lots of light) and a car barrels in, smashing into a wooden barrier. You feel the wave of air from the crash. This part is really nicely done. The car wrecks very realistically. You then turn right into a dark garage. The lights come on and you are facing a similar wooden barrier. Two banks of the same bright lights come on, and you peel out, hurtling toward the barrier, which splits in two and slides open at the very last moment. You turn slightly right and drop down a hill (braking again, dammit, there's not much clearance under your car) and then they *pour* on the acceleration. You bank to the right a bit, then hit a circular loop that banks to the left. It feels like you're going as fast as this car can mechanically go, but you hit the straightaway and the engine hits another gear and your the mechanism *screams* up to 64.3 miles per hour. It's loud and fast and incredible fun. You hit the big track going around the building at close to 65 mph and make it about 1/3 of the way around before they begin to brake you. You come to a stop outside of "thermal imaging" on the other side of the building where you enter a tunnel and edge down a steep hill past a camera showing your heat-level (yes wave, that's you). You then make a left turn, which puts you back at the loading dock, and you exit to your left. (Remember "And what about science...science...science... And what about science...science...science..."? If you're in the single rider line you get, "Hey, thanks for being such a great test crew...Hey, thanks for being such a great test crew...Hey, thanks for...) As you exit around the corner, you pass a tiny cramped place where you can see a picture of you during the barrier test, which you can buy. You then pass through an area representing an assembly factory with robots sparking, conveyers whirring by, die presses stamping out parts--it's very neat but a lot of people miss it in the giggly rush of exiting. Then you enter a showroom with about eight cars in it. This area is quite amazing--like a trade show with the computerized moving lights...three dimensional commercials happen in music and lighting effects as curtains whisk aside showing a vehicle on a turntable setting appropriate to the nature of the car. Then you exit through the requisite GM gift shop where you can pick up your pictures if you want them. MY THOUGHTS It's quite a nifty ride, but it's over really soon. Unfortunately that means if the ride stops in the middle, you edge through the test you're in really slowly and it loses the effect. The first ride I took, we stopped twice; once during the first brake run, and again after the second brake run. I really feel sorry for people who wait in line and then the ride stops in the speed loop, since that's effectively the best part of the ride. Nearly half of the rides I took involved a delay of some sort during the ride--often just before the lift hill. It's unfortunate that Test Track was delayed over a year, because MUCH expectation has been built up which probably surpasses the actual reality of the ride experience. It's very well done, but would have been much more impressive had it opened a year ago before CTX, when not much in Disney really compared to it. Other than that, it's a great ride, and one that bears repeating since different parts of the ride vary slightly. I knew the doors were going to open in the barrier test, but knowing that gives you that little twinge of "oh my god, shouldn't they have opened by now???" And subsequent rides seemed to get faster and faster---probably due to less traffic ahead of the car. Make sure you ride it at night if you can...the speed loop is much more impressive with the lights on. PROBLEMS I have one suggestion that would solve a bit of the zone-stop problems. Lap bars. Seatbelts are more authentic for a "car ride", but I swear I watched more clueless people struggle with them than not. A lap bar would not only be as safe, it would eliminate the need for the extra seatbelt check, and that would shave some time off of load/unload and eliminate that variable from the ever-ticking away seconds before the ride has to stop because someone loading fastened the belt the wrong way and the CM has to sort out the snafu. I also think the GM people overestimated how easy it would be to load the cars. The loading platform has a makeshift rope queue on it that I don't think was planned. I get the feeling the way it was supposed to work was this: Three briefing chambers. 48 people in a briefing chamber spend about 3-4 minutes doing that, then *bam* the doors open on an empty loading dock where they are all quickly assembled on the circles and squares. Four cars are loaded in 40 seconds and train into the check/dispatch area. While the last 24 people are loaded in the next four cars, *BAM* another door opens. 48 more people are assembled as that train goes away. This is the feeling I get from the setup, but it's just too split-second in the timing. When I rode, they were only loading three cars at a time, and using two briefing rooms. The third one was an assembly area for the "single riders" (alone, not unmarried) line. This line is available to anyone. You get to skip the inside queue, and are used to fill in empty seats in cars that would otherwise go unused. Couples and groups can do this too, but they *will* split you up. You're not guaranteed to be in the same car, nor to ride anywhere in cars even close together. Some people might scream "ride hog", but I think this is a *great* idea, and helps the queue monitors be more efficient since they don't have to check 45 people back in line to fill a car. This ride is very appropriate for everyone, as it's never flat out *scary* like a roller coaster or CTX. It's bumpy and fast and loud. Good for old and young alike.

"Not Too Shabby"
Reviewed on Sep 04, 2002  by YankeeFan
Rating: Not rated  
Despite my enjoyment of Test Track, let me first say that I still truly miss World of Motion. Yes, Test Track is innovative and original as it shows the rider the tests that a new vehicle is subjected to, but there was just something about the old WoM ride that I really enjoyed. The best part of Test Track is the end where the car appears to "crash" through a wall and go out onto the open track for its speed tests. You're also faced with extreme temperatures, braking, and uphill climbs. It's worth the wait in line, though the theming could certainly be better.

"Fast Ferious, Not As GACB"
Reviewed on Sep 02, 2002  by figment1986
Rating: Not rated  
This Attraction is still a Travel pavilion, but has no history or education worth knowing to some people, I dont want to know too mutch about the tests cars go through. I remember WOM was Very Educational and some what exciting in its own way, This ride iw worth riding if you want to get on a ride that may break down while riding it, Or if You want fast speeds for a short time, Or wana learn about the testing of Cars before You even get a chance to buy one.

"Exciting, Fast, & Fun"
Reviewed on Sep 02, 2002  by WDW-Imagineer
Rating: Not rated  
As much as I hate to see more and more thrill rides over running WDW, Test Track is a great attraction. Although it still has some mechanical problems causing frequent breakdowns, usually the wait is worth it. The theming & queuing area is fantastic... while your waiting you get a chance to see a lot of things and that makes the usually very long wait, somewhat enjoyable. Test Track is a very well done attraction and should not be missed.

"Best Ride at Epcot"
Reviewed on Sep 02, 2002  by Disney4648
Rating: Not rated  
The 2nd best ride at EPCOT. This ride is definetly worth the long wait. Get a fastpass for Test Track early in the morning, the fastpasses are gone by 1:00pm. Great ride!

"GREAT WHEN WORKING"
Reviewed on Sep 02, 2002  by RAYROBBINS
Rating: Not rated  
BRINGS A COASTER TO EPCOT TO BRING IN A YOUNGER CROWD, ALWAYS GET A FAST PASS OR BRING A LUNCH. GREAT RIDE WHEN IT'S WORKING. IF IT STOPS SEE A CM AND WHINE AND YOU MIGHT GET A PASS TO SKIP THE LINE WHEN IT STARTS AGAIN.

"I thought i drove fast!"
Reviewed on Sep 01, 2002  by Genius7777
Rating: Not rated  
Test Track is one of Epcot's newer attraction, it took the place of The World of Motion. The ride takes you into a car which is going to be put to some of the tests real cars experience before they hit the road. You experience everything from off-road tests,corrosive tests,handling runs, and even some thermal imaging!The end of the ride is disney's fastest ride which goes about 65 mph. Some of the downsides of the ride include the long line, most of the time its about 90 min to ride! Besides the long line, Test Track is a new thriller that will amaze people of all ages!

"Is it open yet?"
Reviewed on Aug 25, 2002  by meeko_33785
Rating: Not rated  
Yes, it opened almost two years after it was supose to, but it was worth the wait as it is possibly the greatest atraction in all of Future World. From the moment you walk into the queue you are emersed in Disney theming as it should be. The ride is thrilling as well with many suprises and quite a rush at the end. In short, this is a must see, but be sure to get a FastPass for this Test Track.

"Fast and Exciting!"
Reviewed on Aug 24, 2002  by gjpjtj
Rating: Not rated  
This fast paced ride is a must see at EPCOT. No longer a park only for the subdued guest. This ride appeals to the young, young at heart, and the thrill seeker in all of us. For you car buffs out there, this will make your trip.

"No longer fun to be free!"
Reviewed on Aug 23, 2002  by grizzlyhall
Rating: Not rated  
World of Motion was better - original and classic. Test Track is basically a quick paced thrill attraction (is 60 seconds of a coaster and 4 minutes of tests worth 3 hours when there is a high chance of break down) that attracts guests... I'm happy with that. But it's theming is poor...it has no theme song...and has really shifted the EPCOT focus. In fact, it could fit in World of Motion almost three times! There is a LOT more potential for this attraction, and there isn't much gained in the end, unless you're the coaster fan. For those of us who truly liked World of Motion's spirit, we're kicked out. There could have been compromise...

"My Favorite"
Reviewed on Aug 19, 2002  by Lance
Rating: Not rated  
Test Track is my favorite WDW attraction. I love the whole idea of this attraction. I think the Imagineers did an excellent job with Test Track. I've been on it 3 times since it opened, I've always had to Fastpass it, the line is just too ridiculously long! If you are strong enough to wait a couple hours, then do it, but if not, Fastpass it! I'm just hoping, Mission: Space will cut down Test Track's long lines, so I can enjoy more of it!!!

"Autopia on Steroids!"
Reviewed on Aug 19, 2002  by disneyprep50321
Rating: Not rated  
This ride is great! It may have it's fair share of breakdowns, but, when using FastPass, it makes the wait much more bareable. The lines can be daunting, but I think it's worth it. The premise is, you are in the GM Test Grounds. You do the various car tests, including shock tests, brake tests, and corrosion as well as others. This is a true Disney E-Ride! If you're at EPCOT, don't miss it!

"Cool ride,when it works!"
Reviewed on Aug 19, 2002  by DMC-12
Rating: Not rated  
Test Track is a great ride.... when it is up and running that is(LOL). A Great theme and design went into this General Motors sponsored ride. The time in line irritated me though. It seems (as I was standing in line) the ride broke down 3 separate times, so this turned a 20-30min wait into a 55-60min wait. No announcement was made or anything...and you know the ride was broke, because there were no cars moving on the curved track above my head. Once I got in the building...the pre show was good..and then we hopped in our car. Lots of twists and turns and neat little "tests" take place in the building portion of the ride...then you bolt out the doors pick up speed and hit a high banked curve...from there you approach a speed of 60mph...you don’t stay at that speed very long though..and it's very short lived. The Post show of this ride leads you into essentially a GM showroom ...(yeah its one big commercial but what the hay..Its there ride : ) ) There you can check out GM's latest vehicles, or request info about a car from the computer kiosks, or from the GM rep behind the desk. There is a nice huge gift shop past the GM showroom. There you can get anything and everything that might have a GM and or Test Track Logo on it, along with die-cast cars and other goodies. All in all...not a bad experience...keep in mind these ride vehicles are very high tech...and yes...break down often. Hopefully... one day in the not too distant future...GM will have worked all the bugs out ;)