Play Disney Parks app to offer new activities with the opening of Star Wars: Rise of the Resistance

Dec 04, 2019 in "Star Wars: Rise of the Resistance"

Posted: Wednesday December 4, 2019 2:18pm ET by WDWMAGIC Staff

The Play Disney Parks will offer two new experiences with the opening of Star Wars: Rise of the Resistance on December 5 2019.

With your Star Wars: Datapad, you can choose to support either side by selecting new jobs within the app as you move through the Resistance clearing and towards attraction. Look for the new Star Destroyer icon in your Datapad to take on these new jobs.

Distress Signal Received

If you choose to help the Resistance you’ll receive a distress signal from Finn, who is undercover on a Star Destroyer near Batuu. Connect and help him navigate the ship by selecting his path – and you may even free Resistance prisoners, reprogram droids and gather information on what the First Order is up to on the way. Depending on the route you share with Finn, you’ll uncover items and schematics exclusive to this assignment.

Infiltrate Resistance Recruitment

Meanwhile, First Order loyalists entering the Resistance recruit line will be tasked with surveilling and reporting back on the status of Resistance supplies. You will be able to communicate with a First Order officer as you make your way through, and with her instruction you may choose to scan crates, intercept transmissions or even plant tracking devices from your Datapad.

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RSoxNo113 hours ago

@lentesta has basically said that he doesn't recommend waiting standby for the attraction because of how inconsistent it is.

LSLS11 days ago

So, had a friend say something I thought was interesting today. Basically said Rise of the Resistance is total garbage. He's been in line multiple times over the years, and only made it to the end of the ride once. This is more of a casual Disney fan (doesn't have passes even though he lives in Florida, and takes world trips a lot). Really was upset that his family who came down to ride it didn't get on, and it was late enough in the day they didn't expect it to be back up and operating that day. Thought it was a very interesting take from a casual perspective on the state of the ride.

Clowd Nyne22 days ago

I have ridden this a few times lately and each time the lightsaber that pierces the elevator roof has had no light or the effect has been turned off completely. Is this just my luck or has this issue been frequent lately?

999th Happy Haunt22 days ago

I think Kylo Ren is the best part of the ST, but the swap of Ren for Vader in RotR would make it worth it alone.

mickEblu22 days ago

Wow this seems like it would be a waste of resources. At least as it would pertain not ROTR if they did it right and didn't cut corners. The rest of the land minus a few areas like Kylo's ship I can envision being done for relatively cheap. Wish they would get things right the first time and/or stop wasting resources on lateral moves and re-themes like they have been doing at DCA since 2016.

VicariousCorpse29 days ago

The reason is just spaghetti code mixed with safety regulations on things entering the ride envelope leading to lots of errors.

trainplane330 days ago

What I've heard is such a weird but specific issue with them. Since I haven't heard anyone else mention it, I'm not saying more. I really want to know if it's the case but I know everyone is super quiet when it comes to discussing the problem.

Tom Morrow31 days ago

Is it not the same system that is preventing your vehicle from colliding with the vehicle yours is paired with? Or the vehicles you pass at the beginning? I highly doubt that fear of collision is why the cannons are disabled. Rather, what they DO add is another point of failure to create downtimes that is not technically necessary - whereas the vehicles have to be paired together and pass each other in the first scene.

duncedoofApr 06, 2024

By turning off the gimmick entirely, they don't have to worry about it anymore. At least that's my line of thinking

peter11435Apr 06, 2024

If that were the determining factor the ride would be closed. You could say the exact same thing about the sensors for any of the dozen show action doors or the four vertical conveyors.

duncedoofApr 06, 2024

It's safe to say that's obvious. If those sensors fail, you get a whole vehicle full of lawsuits, if not worse. I wonder when, and how, they realized something was up and chose to turn off the effect. I hope they can fix it.

gerararApr 04, 2024

Great thread from a CM on the most common ROTR breakdowns. Was mostly surprised/interested by this piece of info as it was mostly known that the rides were constructed the same except for their queue space, but maybe that had an impact. Disney World has a way to bypass extended downtimes due to the ITS and can keep running sans ITS, but Disneyland does not (yet). But I do think a lot of breakdowns happen due to guests dropping items (hats, glasses, etc.) during the ride portion. There was a livestream some time ago where someone's hat flew off in the final Kylo scene with the wind blowing, and that triggered an E-stop. It's probably why it's very common that the CMs tell you to take off any "head-gear" before the interrogation starts.

Henry MysticMar 27, 2024

It’s a sensor issue. It’s likely it could be addressed in a refurbishment, but who knows.

Henry MysticMar 27, 2024

I really hope Rise gets a refurbishment. It’s been in rough shape for a while now. We’ll probably have to wait for a new ride to take up its ILL spot, but one can hope.